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Manual - Steam

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Workers<br />

The workers are a representation of the town’s building potential, and mostly come<br />

from outlying villages. Some buildings also grant additional workers. The more workers<br />

a town has, the faster its improvements will be completed.<br />

Town Improvements<br />

In every town, you can build a number of improvements to unlock<br />

new buildings or to enhance resource production,<br />

defense capabilities and unit recruitment.<br />

There are three groups of buildings:<br />

military, civilian and advanced. You can only make 18 improvements<br />

to your town, so choose carefully. To erect a new building,<br />

click on an empty slot and all available buildings will appear.<br />

Buildings which cannot yet be built are darkened and buildings<br />

which cannot be built at all are shown as grey stones. To find out<br />

about their requirements, roll the mouse pointer over them.<br />

Happiness and Revolt Risk<br />

Depending on your actions, there can occasionally be the risk<br />

of rebellion. You can check what exactly is causing the risk by<br />

opening the Revolt Risk window. If the risk is<br />

negative, you need not worry; if positive, the<br />

chance of an outbreak of rebellion is much more likely.<br />

Rural Areas<br />

As previously mentioned, all resources are produced in rural areas.<br />

Each time you start the game, the rural areas will be reset<br />

and you will have a different choice of rural areas to play with,<br />

even if you are playing with the same kingdom. After specific<br />

buildings have been constructed, you can increase the rural areas’<br />

production.<br />

Farms<br />

The farms produce food.<br />

Monasteries / Mosques<br />

Piety is raised in the monasteries / mosques.<br />

Villages<br />

The villages provide the town with workers.<br />

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