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Books<br />
Books are very important to your cultural advancement. Books are written in libraries<br />
and universities and your Clerics automatically write books when assigned as governors.<br />
You need books to adopt populations in conquered territories and to educate<br />
your knights.<br />
Kingdom Power<br />
Kingdom Power is a representation of your kingdom’s stability and prosperity. The<br />
greater your power, the better it will be. Each level of Kingdom Power will bring you reduced<br />
risk of rebellion and additional gold income. You can raise your Kingdom Power<br />
at any time by paying a certain amount of gold and piety, based on your kingdom’s<br />
size and constitution. Dishonorable diplomatic activities on your part will greatly hurt<br />
your Kingdom Power. The kingdom power meter is in the upper left part of the screen<br />
and ranges from -5 to +5.<br />
Towns<br />
In every province, there is one town. It is the heart of the province, and all settings affecting<br />
your province are made here. Your towns will gradually develop, and with every<br />
new improvement you make, they will increase in size and capacity.<br />
Clicking on any of your towns will open the town interface, which offers a lot of information,<br />
including how much the town is producing, the risk of revolt, the governor, the<br />
garrison and deployed armies, and so on.<br />
Town Resources<br />
Population Books In addition to the global resources collected<br />
Piety in the kingdom treasury, every town has a<br />
stock of local resources made up of food<br />
Gold and workers, which are produced and used<br />
Workers only in the towns. All resources are col-<br />
Food Food Storage lected from the rural areas, at which point<br />
the local resources are filtered into the town treasuries while the global resources are<br />
redirected to the Kingdom Treasury. In addition to the production in the rural areas,<br />
every town has a base amount of gold, food and workers that it produces. All production,<br />
including base town production, can be increased through certain buildings and<br />
improvements.<br />
Food<br />
Food is produced on farms and some town buildings, and is stored locally. It is part of<br />
the cost of recruitment for new units, and is also used during sieges to replenish the<br />
army’s food supply.<br />
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