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Manual - Steam

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A Sea Battle occurs when two ships meet at sea. This battle cannot be lead or played<br />

as a battle in Battle view.<br />

Terrain<br />

The terrain plays a very important role in Knights of Honor. There are five basic types of<br />

terrain: plains, forests, hills, mountains and water. The plains are the basic terrain type<br />

with penalties and bonuses for all units, depending on formations, marshal skills and<br />

unit types. The forests are a serious hurdle for all mounted units. If you have cavalry<br />

in your army, you should avoid battles in forested areas at all costs. Ranged units are<br />

also at a disadvantage in forests. The hills are heaven for archers as they receive a<br />

bonus on their range when placed on higher ground. The mountains are impassable in<br />

Knights of Honor, which makes the passes an important strategic asset. The big rivers<br />

spawn River Cross battles, while the seas can only be crossed with ships.<br />

Morale<br />

The units in Knights of Honor don’t have hit points. They only have one life and if hit,<br />

they die instantly. As a result, in order to win, you have to either kill the entire enemy<br />

army or scare it away. The units’ morale is the measure of how eager they are to fight,<br />

which might allow you to win the battle with fewer troops than your enemy, provided<br />

you use a carefully planned strike.<br />

Definition<br />

Morale is the amount of combat confidence possessed by a given unit. It is calculated<br />

per unit and shown per squad and army. Morale is dynamic and changes all the time<br />

to accommodate the changing conditions in this Medieval empire conquering simulation.<br />

Factors<br />

Morale is affected by many factors such as heavy losses, fighting on enemy territory,<br />

night marches, army leaders fighting side by side with the army, and so on. Many<br />

global economic, diplomatic and religious factors can also affect the army’s morale.<br />

The best way to rebuild morale is to camp the army often.<br />

Formations<br />

Since you command squads and not single archers or swordsmen, they can be ordered<br />

to assume three different formations to improve their tactical advantage. Once<br />

your squad assumes formation, you can order it to change formation, or to wheel left<br />

or right. You can also decide whether you want a narrow or a loose formation.<br />

Line Formation<br />

The line formation places the squads in two or three lines (based on the squad size).<br />

This formation is best for polearm units, such as those wielding spears and halberds,<br />

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