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A Sea Battle occurs when two ships meet at sea. This battle cannot be lead or played<br />
as a battle in Battle view.<br />
Terrain<br />
The terrain plays a very important role in Knights of Honor. There are five basic types of<br />
terrain: plains, forests, hills, mountains and water. The plains are the basic terrain type<br />
with penalties and bonuses for all units, depending on formations, marshal skills and<br />
unit types. The forests are a serious hurdle for all mounted units. If you have cavalry<br />
in your army, you should avoid battles in forested areas at all costs. Ranged units are<br />
also at a disadvantage in forests. The hills are heaven for archers as they receive a<br />
bonus on their range when placed on higher ground. The mountains are impassable in<br />
Knights of Honor, which makes the passes an important strategic asset. The big rivers<br />
spawn River Cross battles, while the seas can only be crossed with ships.<br />
Morale<br />
The units in Knights of Honor don’t have hit points. They only have one life and if hit,<br />
they die instantly. As a result, in order to win, you have to either kill the entire enemy<br />
army or scare it away. The units’ morale is the measure of how eager they are to fight,<br />
which might allow you to win the battle with fewer troops than your enemy, provided<br />
you use a carefully planned strike.<br />
Definition<br />
Morale is the amount of combat confidence possessed by a given unit. It is calculated<br />
per unit and shown per squad and army. Morale is dynamic and changes all the time<br />
to accommodate the changing conditions in this Medieval empire conquering simulation.<br />
Factors<br />
Morale is affected by many factors such as heavy losses, fighting on enemy territory,<br />
night marches, army leaders fighting side by side with the army, and so on. Many<br />
global economic, diplomatic and religious factors can also affect the army’s morale.<br />
The best way to rebuild morale is to camp the army often.<br />
Formations<br />
Since you command squads and not single archers or swordsmen, they can be ordered<br />
to assume three different formations to improve their tactical advantage. Once<br />
your squad assumes formation, you can order it to change formation, or to wheel left<br />
or right. You can also decide whether you want a narrow or a loose formation.<br />
Line Formation<br />
The line formation places the squads in two or three lines (based on the squad size).<br />
This formation is best for polearm units, such as those wielding spears and halberds,<br />
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