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undefended, the battle ends after a given time. If a defending army attacks the plunderer,<br />
you can choose to lead your army and a battle will be spawned in Battle View.<br />
This battle will feature a rural area and the objective is either to defend the rural area<br />
or to destroy the defending army. If the plundering army wins the battle, the rural area<br />
is destroyed.<br />
Town Assault<br />
The town assault automatically occurs whenever an army attacks a town without a<br />
wall. If you chose to lead the battle, then a battle will be spawned in Battle View. If your<br />
army occupies the town, then you are the defender and your objective is to defend the<br />
town. If you are the attacker, then your troops are placed outside the town and your<br />
objective is to conquer the town. If the attacking army wins, the province will fall into<br />
their hands, as there is but one town per province. The defender can use up to two<br />
armies to defend his castle, as well as the garrison and the castle guards from the<br />
Town Watch building. The attacker can have up to two armies engaging in this battle.<br />
Siege<br />
If the town has a Palisade, Stone Wall or Bulwark, the attacking army can decide to<br />
lay siege to the town in order to starve them out. The siege lasts as long as the town<br />
has food reserves or until the attacking army’s food reserves are gone. The attacker<br />
can decide to assault the town at any time, at which point the Town Assault mechanics<br />
come into play. However, the defending army can decide to try to break the siege,<br />
and again the Town Assault map will be loaded. The town gives up when it runs out of<br />
food, and the province falls into the hands of the attacker.<br />
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