Manual - Steam

Manual - Steam Manual - Steam

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Jousting Causes the Marshal and his guards to be more skilled in hand to hand combat. They have a higher attack bonus than normal. Endurance This skill causes the Marshal to train his army more intensely and more efficiently. As a result, they use less stamina in battles than usual. Night Stalker Causes the army to use the night as better cover during assaults, giving them a higher attack bonus than normal. Logistics Makes the Marshal’s army better at rationing their food, so they can travel farther and endure longer sieges. Siegecraft Causes the army to be more efficient at sieges and experience less attrition in sieges than it normally would. Fist The Marshal fights more brutally against rebels. As a result, the army has a higher attack bonus against rebels. Manoeuvre This makes squads much more maneuverable in battle. All squads move more quickly as a result. Spear Mastery The Marshal becomes a master at the art of fighting with a spear. All spearbearing units gain experience faster than normal. Fanatic This causes the army to act more fanatically when fighting armies of a different religion. As a result, their morale is higher than normal. 28

Spy Spies are knights who perform clandestine actions for you. They can infiltrate other Royal Courts, where they can be hired for one of the six knightly professions. There are several espionage actions they can perform, depending on the profession assigned to them by the other King. But beware! The same can happen to you, possibly leaving you to unwittingly hire a Spy as a knight. A Spy can be captured and imprisoned, which is displayed as a series of bars over his portrait. A Spy who has not been assigned a mission will automatically protect your Royal Court. Experience A Spy slowly and automatically gain experience once he has successfully infiltrated a foreign Royal Court. Experience is gained much more quickly when he succeeds at a mission. The more experience he has, the greater his chance of success. Cleric Religion was very important during the Middle Ages, and this is reflected in Knights of Honor. The Cleric is your religious representative, helping you to increase the piety in your lands. Following a successful conquest, you can also send the Cleric to convert provinces of different religions to your own religion. A Cleric can also govern provinces, where he writes books and increases the amount of piety being raised in the area. An experienced cleric may one day become the Pope or Patriarch. Merchant Merchants are your trade representatives and allow you to actively trade with other kingdoms. They can import Trade Goods or raise additional gold income for you. Highly experienced Merchants raise more gold than less experienced Merchants. To assign a Merchant to a trade route, you need to have signed trade agreements with other kingdoms. When governing a province, a Merchant increases your gold income. Landlord Landlords are responsible for the food supply, which is the cornerstone of land development. He helps to ensure that your population is more effective in the production and consumption of food. Under his government, the population grows more quickly. He also rations the food consumption so your towns can endure longer during sieges. Lastly, he allows you to have more population in your provinces, which means a higher tax income. 29

Spy<br />

Spies are knights who perform clandestine actions for you. They can infiltrate<br />

other Royal Courts, where they can be hired for one of the six knightly<br />

professions. There are several espionage actions they can perform, depending<br />

on the profession assigned to them by the other King. But beware! The same<br />

can happen to you, possibly leaving you to unwittingly hire a Spy as a knight.<br />

A Spy can be captured and imprisoned, which is displayed as a series of bars over his<br />

portrait. A Spy who has not been assigned a mission will automatically protect your<br />

Royal Court.<br />

Experience<br />

A Spy slowly and automatically gain experience once he has successfully infiltrated a<br />

foreign Royal Court. Experience is gained much more quickly when he succeeds at a<br />

mission. The more experience he has, the greater his chance of success.<br />

Cleric<br />

Religion was very important during the Middle Ages, and this is reflected in<br />

Knights of Honor. The Cleric is your religious representative, helping you to<br />

increase the piety in your lands. Following a successful conquest, you can<br />

also send the Cleric to convert provinces of different religions to your own religion. A<br />

Cleric can also govern provinces, where he writes books and increases the amount of<br />

piety being raised in the area. An experienced cleric may one day become the Pope<br />

or Patriarch.<br />

Merchant<br />

Merchants are your trade representatives and allow you to actively trade<br />

with other kingdoms. They can import Trade Goods or raise additional gold<br />

income for you. Highly experienced Merchants raise more gold than less<br />

experienced Merchants. To assign a Merchant to a trade route, you need to have<br />

signed trade agreements with other kingdoms. When governing a province, a Merchant<br />

increases your gold income.<br />

Landlord<br />

Landlords are responsible for the food supply, which is the cornerstone of<br />

land development. He helps to ensure that your population is more effective<br />

in the production and consumption of food. Under his government, the<br />

population grows more quickly. He also rations the food consumption so your towns<br />

can endure longer during sieges. Lastly, he allows you to have more population in your<br />

provinces, which means a higher tax income.<br />

29

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