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TRITON Extreme Operation Guide - Platinum Audiolab

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Samples and Multisamples<br />

Samples<br />

The data that is recorded (sampled) into internal memory<br />

or loaded from a file is referred to as a sample or sample<br />

file. Samples consist of the actual waveform data, and<br />

parameters that specify how the data will be played back,<br />

such as Start, Loop Start, and End Address. Samples can<br />

be used in multisamples and drum kits.<br />

The <strong>TRITON</strong> <strong>Extreme</strong> can hold a maximum of 4,000 samples<br />

in its internal memory.<br />

The <strong>TRITON</strong> <strong>Extreme</strong> can share a single waveform<br />

among multiple samples. This allows you to create<br />

multiple samples with different playback addresses<br />

from the same waveform without wasting internal<br />

memory. For example, suppose that you have waveform<br />

data that records a voice saying “One-Two-<br />

Three.” This single piece of waveform data could be<br />

shared by three samples, with the playback of sample<br />

A producing “One-Two-Three,” sample B producing<br />

“One-Two,” and sample C producing “Two-Three.”<br />

(☞PG p.108).<br />

Multisamples<br />

A multisample consists of settings that make one or more<br />

samples sound in different areas of the keyboard. A multisample<br />

consist of between one and 128 “indexes.” Each<br />

index contains parameters that specify the sample that<br />

will playback, the zone in which it will playback, the original<br />

pitch key, the playback pitch, and level etc.<br />

● Using multisamples<br />

When sampling an instrument that is able to produce a<br />

wide range of pitches, such as a piano, recording just one<br />

sample and applying it (playing it back) over the entire<br />

pitch range will not produce a natural-sounding result. By<br />

using a multisample you can record separate samples for<br />

each pitch range, and assign these samples to their respec-<br />

Conceptual diagram of the Open Sampling System<br />

Analog/digital<br />

AUDIO INPUT jack<br />

convertor<br />

Analog signal<br />

ADC<br />

USB A connector CD-R/RW<br />

(Audio CD)<br />

Analog signal<br />

Digital signal<br />

(Ripping)<br />

S/P DIF IN jack<br />

ADC<br />

Used by combinations<br />

and songs<br />

Resampling<br />

Program, combinations and<br />

songs<br />

Insert Effects<br />

(Master Effects)<br />

DAC Valve Force<br />

Placement:<br />

Insert (Use Indiv.3/4 BUS)<br />

Program<br />

Analog signal<br />

tive pitch ranges to avoid any unnatural sounds during<br />

playback.<br />

All of the instrumental sounds in the <strong>TRITON</strong> <strong>Extreme</strong>’s<br />

internal preset ROM multisamples are constructed in this<br />

way. For example, you might record one sample per<br />

octave, and assign each of these samples to an index (keyboard<br />

area).<br />

By assigning multiple samples such as phrase samples or<br />

rhythm loops to a multisample and arranging them across<br />

the keyboard, you can play multiple samples simultaneously.<br />

Since a different phrase could be assigned to each<br />

key, you can perform just as though you were using a<br />

pad-type sampler. Alternatively, these samples could be<br />

assigned at one-octave intervals, and played as phrase<br />

variations with different playback pitches.<br />

The <strong>TRITON</strong> <strong>Extreme</strong> can hold a maximum of 1,000 multisamples<br />

in its internal memory.<br />

A multisample can be selected as the oscillator for a program,<br />

and played as a program. In a combination, they<br />

can be combined with preset programs, and used in a<br />

multi. They can be used with the arpeggiator to produce<br />

interesting results (for example, by using the arpeggiator<br />

to automatically play sound effects or spoken samples).<br />

Sample 0000 ... 3999<br />

Index001<br />

Top Key<br />

Multisample<br />

Index002<br />

Top Key<br />

Index003<br />

Top Key<br />

Index 001 Index 002 Index 003 Index 004<br />

0000:<br />

Sample A<br />

Multisample<br />

RAM (SIMM memory):<br />

16 MB (expandable to 96 MB)<br />

Multisample 000 ... 999<br />

RAM (internal memory)<br />

0001:<br />

Sample B<br />

0002:<br />

Sample C<br />

0003:<br />

Sample D<br />

Index004<br />

Top Key<br />

Program OSC (Single/Double)<br />

Sample Drum Kit<br />

Program OSC (Drums)<br />

Digital/analog<br />

convertor<br />

Digital signal<br />

Analog signal<br />

DAC<br />

Media<br />

WAVE File<br />

VALVE FORCE<br />

Placement: Final<br />

AUDIO<br />

OUTPUT<br />

jack<br />

63<br />

Program<br />

Combination<br />

Sequencer<br />

Sampling<br />

Song Play<br />

Global<br />

Effect<br />

Media, etc<br />

Preset<br />

Other

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