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TRITON Extreme Operation Guide - Platinum Audiolab

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62<br />

Editing in Sampling mode<br />

• In Sampling mode, the sample data you sampled or<br />

loaded from various media (including WAVE and<br />

AIFF formats) can be assigned to an index (zone) to<br />

create a multisample.<br />

• The waveform can be viewed in the LCD screen, and<br />

edited by a variety of waveform editing commands<br />

that include rate convert (down-sampling) and reverse<br />

playback.<br />

• Start, loop start, and end addresses can be specified in<br />

units of a single sample. Loop tune, reverse playback,<br />

and loop lock functions are also supported.<br />

• The Use Zero function automatically searches for zerocross<br />

points, making it easy to find the beginning or<br />

end of the waveform, or locations that will not<br />

produce noise when the sample is played back.<br />

• The grid function displays a BPM-based grid on the<br />

waveform display, helping you to create loops or<br />

make waveform edits that match the desired BPM.<br />

• Each multisample allows you to create up to 128<br />

indices. Each index consists of a sample assignment, a<br />

key zone, an original key, a playback pitch, and<br />

settings such as level.<br />

• The “Keyboard & Index” display lets you edit a<br />

multisample while viewing the assignments and zones<br />

of each sample.<br />

• Sample names and multisample names of up to 16<br />

characters can be assigned. Sample names and<br />

multisample names can also be viewed in Media mode<br />

(☞PG p.177 “Translation”).<br />

• The Time Slice function automatically detects the<br />

attack portions of a kick or snare etc. in a rhythm loop<br />

sample (a looped pattern of drums etc.), and divides it<br />

into separate rhythm instrument sounds. A pattern<br />

corresponding to the divided samples is created<br />

automatically, so that you can immediately use the<br />

Sequencer mode RPPR function to play the pattern<br />

and adjust the tempo without changing the pitch. You<br />

can also do things such as adjusting the pitch of only<br />

the snare, replacing it with a different sample, or<br />

changing the playback timing on the sequencer, in this<br />

way creating a new rhythm loop based on the rhythm<br />

loop you started with. (Stereo samples are supported.)<br />

• The Time Stretch function lets you modify the tempo<br />

without changing the pitch of a sample. You can select<br />

either Sustaining (suitable for sustain-type<br />

instruments such as strings or vocals), or Slice<br />

(suitable for rhythm loops on decay-type instruments<br />

such drums). Stereo samples are supported.<br />

• The Crossfade Loop function is an important looping<br />

tool that helps smooth out irregularities in long loops<br />

which contain complex material. By executing<br />

Crossfade Loop, you can eliminate this problem and<br />

create natural-sounding loops.<br />

• The Link (with Crossfade) function allows you to join<br />

two samples into a single sample. You can also<br />

crossfade the overlapping portion of the samples at<br />

this time, so that the volume changes gradually,<br />

producing a natural-sounding transition.<br />

• The BPM Adjust function (playback pitch adjust) lets<br />

you adjust the playback pitch of each index so that the<br />

loop frequency matches the desired BPM value.<br />

• You can use resampling (auto) to automatically apply<br />

effects to a sample and create a new sample.<br />

How Sampling mode is organized<br />

This section describes how sampling on the <strong>TRITON</strong><br />

<strong>Extreme</strong> is organized. (☞see the lower diagram on the following<br />

page)<br />

Sampling frequency and bit resolution<br />

As shown in the diagram, sampling reads the level of the<br />

analog signal at fixed intervals along the time axis, and<br />

stores the levels in memory as digital data.<br />

Analog waveform<br />

Sampled digital<br />

waveform<br />

Level<br />

Level<br />

The “fixed intervals” mentioned above are generally<br />

expressed as the “sampling frequency.” 48 kHz (kilohertz)<br />

means that sampling is performed 48,000 times each second,<br />

and that the interval is 1 (second)/48,000 (times) =<br />

approximately 0.00002083 (seconds) = approximately<br />

0.02083 mS (millisecond).<br />

The higher the sampling frequency is, the closer to the<br />

original analog signal the waveform in memory will be.<br />

Each level is read, and converted into digital data. The<br />

accuracy at this time is determined by the bit resolution.<br />

This process converts an analog signal with infinite resolution<br />

into a digital signal with finite resolution. With 16<br />

bit resolution, each level is indicated in 65,536 steps (the<br />

sixteenth power of two).<br />

The greater the bit resolution is, the closer to the original<br />

analog signal the waveform in memory will be.<br />

48 kHz 16 bit sampling is the same quality as in audio<br />

devices such as DAT. A CD uses 44.1 kHz 16 bit sampling,<br />

which is a slightly lower sampling frequency.<br />

Time<br />

48kHz<br />

= 48,000 times every second<br />

= 0.0208 mS cycle<br />

Time<br />

16bit<br />

= 65,536 levels<br />

of data

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