TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
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62<br />
Editing in Sampling mode<br />
• In Sampling mode, the sample data you sampled or<br />
loaded from various media (including WAVE and<br />
AIFF formats) can be assigned to an index (zone) to<br />
create a multisample.<br />
• The waveform can be viewed in the LCD screen, and<br />
edited by a variety of waveform editing commands<br />
that include rate convert (down-sampling) and reverse<br />
playback.<br />
• Start, loop start, and end addresses can be specified in<br />
units of a single sample. Loop tune, reverse playback,<br />
and loop lock functions are also supported.<br />
• The Use Zero function automatically searches for zerocross<br />
points, making it easy to find the beginning or<br />
end of the waveform, or locations that will not<br />
produce noise when the sample is played back.<br />
• The grid function displays a BPM-based grid on the<br />
waveform display, helping you to create loops or<br />
make waveform edits that match the desired BPM.<br />
• Each multisample allows you to create up to 128<br />
indices. Each index consists of a sample assignment, a<br />
key zone, an original key, a playback pitch, and<br />
settings such as level.<br />
• The “Keyboard & Index” display lets you edit a<br />
multisample while viewing the assignments and zones<br />
of each sample.<br />
• Sample names and multisample names of up to 16<br />
characters can be assigned. Sample names and<br />
multisample names can also be viewed in Media mode<br />
(☞PG p.177 “Translation”).<br />
• The Time Slice function automatically detects the<br />
attack portions of a kick or snare etc. in a rhythm loop<br />
sample (a looped pattern of drums etc.), and divides it<br />
into separate rhythm instrument sounds. A pattern<br />
corresponding to the divided samples is created<br />
automatically, so that you can immediately use the<br />
Sequencer mode RPPR function to play the pattern<br />
and adjust the tempo without changing the pitch. You<br />
can also do things such as adjusting the pitch of only<br />
the snare, replacing it with a different sample, or<br />
changing the playback timing on the sequencer, in this<br />
way creating a new rhythm loop based on the rhythm<br />
loop you started with. (Stereo samples are supported.)<br />
• The Time Stretch function lets you modify the tempo<br />
without changing the pitch of a sample. You can select<br />
either Sustaining (suitable for sustain-type<br />
instruments such as strings or vocals), or Slice<br />
(suitable for rhythm loops on decay-type instruments<br />
such drums). Stereo samples are supported.<br />
• The Crossfade Loop function is an important looping<br />
tool that helps smooth out irregularities in long loops<br />
which contain complex material. By executing<br />
Crossfade Loop, you can eliminate this problem and<br />
create natural-sounding loops.<br />
• The Link (with Crossfade) function allows you to join<br />
two samples into a single sample. You can also<br />
crossfade the overlapping portion of the samples at<br />
this time, so that the volume changes gradually,<br />
producing a natural-sounding transition.<br />
• The BPM Adjust function (playback pitch adjust) lets<br />
you adjust the playback pitch of each index so that the<br />
loop frequency matches the desired BPM value.<br />
• You can use resampling (auto) to automatically apply<br />
effects to a sample and create a new sample.<br />
How Sampling mode is organized<br />
This section describes how sampling on the <strong>TRITON</strong><br />
<strong>Extreme</strong> is organized. (☞see the lower diagram on the following<br />
page)<br />
Sampling frequency and bit resolution<br />
As shown in the diagram, sampling reads the level of the<br />
analog signal at fixed intervals along the time axis, and<br />
stores the levels in memory as digital data.<br />
Analog waveform<br />
Sampled digital<br />
waveform<br />
Level<br />
Level<br />
The “fixed intervals” mentioned above are generally<br />
expressed as the “sampling frequency.” 48 kHz (kilohertz)<br />
means that sampling is performed 48,000 times each second,<br />
and that the interval is 1 (second)/48,000 (times) =<br />
approximately 0.00002083 (seconds) = approximately<br />
0.02083 mS (millisecond).<br />
The higher the sampling frequency is, the closer to the<br />
original analog signal the waveform in memory will be.<br />
Each level is read, and converted into digital data. The<br />
accuracy at this time is determined by the bit resolution.<br />
This process converts an analog signal with infinite resolution<br />
into a digital signal with finite resolution. With 16<br />
bit resolution, each level is indicated in 65,536 steps (the<br />
sixteenth power of two).<br />
The greater the bit resolution is, the closer to the original<br />
analog signal the waveform in memory will be.<br />
48 kHz 16 bit sampling is the same quality as in audio<br />
devices such as DAT. A CD uses 44.1 kHz 16 bit sampling,<br />
which is a slightly lower sampling frequency.<br />
Time<br />
48kHz<br />
= 48,000 times every second<br />
= 0.0208 mS cycle<br />
Time<br />
16bit<br />
= 65,536 levels<br />
of data