TRITON Extreme Operation Guide - Platinum Audiolab

TRITON Extreme Operation Guide - Platinum Audiolab TRITON Extreme Operation Guide - Platinum Audiolab

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48 B If you press the [COMPARE] key (the key will light) and play back, you will hear the state of the track prior to executing “Put Effect Setting to Track.” Use the [COMPARE] key when you want to make a before-and-after comparison of the track. C In the Sequencer P5: Track Edit page, set “Track Select” to Track03. Then choose the page menu command “Event Edit” to access the event edit screen. (In the Set Event Filters dialog box, check the “Exclusive” setting.) Notice that a MIDI parameter change system exclusive message is inserted at the beginning and at measure 9 of track 3. 2. Using the effect specified by the song itself from the beginning of the song, and inserting the effect settings from another song at the middle of the song For the insert effect (IFX3) used by track 3, we will use 023: Stereo Phaser (specified by the template song) from the beginning of the song, and insert MIDI parameter change system exclusive messages at measure 9 to switch to the 020: Stereo Flanger settings from another song. 1 Enter Sequencer mode, and use “Song Select” to select song S000. 2 Use the page menu command “Load Template Song” to load Acid Jazz. 3 In “Track Select,” select Track 03: Elec.Piano, and record a performance as desired. (☞QS p.26) 4 Make the effect settings for the second half of the song in another (copied) song. 1) Create song S001. 2) Use the page menu command “Copy From Song” to copy Song 000 as the copy-source. (☞PG p.58 “Copy From Song”) 5 In song 001, make the effect settings that you want to use at measure 9. In the Sequencer P8: Insert Effect, Insert FX page, select 020: Stereo Flanger for IFX3. 6 In the Sequencer P8: Insert Effect, IFX3 page, make the desired parameter settings. 7 Choose “Put Effect Setting to Track” to open the dialog box. 8 Insert the effect settings from song 001 into song 000. “Effect”: IFX3 To: “Song”: 000 “Track”: 03 “Measure”: 009 “Beat.Tick”: 01.000

9 Press the OK button. Now when you select song 000 and play it back, the track 3 effect will switch to 020: Stereo Flanger from measure 9. 0 Using the [COMPARE] key, you can listen to the previous version, before you performed the “Put Effect Setting to Track” operation. Processing the data placed in a track by the “Put Effect Setting to Track” command may take a little bit of time. As your song becomes filled with more and more data, it may take longer to complete the effect change. When listening to the playback in step 9, if you notice the effect change does not take place smoothly at the desired location, use the [COMPARE] key (lit) to return to the previous state and try the operation again. This time, change the “Beat.Tick:” settings so that the change takes place a little bit (40 - 100 “Ticks”) earlier or later in the song. Realtime-recording to a pattern Here’s how you can use realtime recording to create a pattern. User patterns can be accessed by the RPPR function in the same way as preset patterns, and can be copied to or placed in a song. Playback data from a track can also be copied to a pattern. When realtime-recording a pattern, a pattern of the specified number of measures will playback repeatedly, allowing you to continue adding musical data to it. 1 Create a new song, and as described in “Preparations for recording,” set the track to the program that will be used by the pattern. (☞p.41) 2 Access the Sequencer P6: Pattern/RPPR, Pattern Edit page. 3 Use “Track Select” to select the track that you will use to record the pattern. The pattern will sound with the program and other settings of the selected track. 4 Set “Pattern (Pattern Bank)” to User, and set “Pattern Select” to U00. User patterns U00–U99 can be created for each song. 5 Select the page menu command “Pattern Parameter”. A dialog box will appear. 6 Set the number of measures in the pattern to a “Length” of 04 (four measures), and set “Meter” to a time signature of 4/4. Press the OK button. 7 As necessary, set “Resolution” to apply realtime quantization. 8 Begin realtime recording. You can record in the same way as you did when recording tracks with Loop All Tracks. (☞p.44) Press the SEQUENCER [REC/WRITE] key, and then press the SEQUENCER [START/STOP] key. After the pre-count, pattern recording will begin. Play the keyboard and operate the joystick and other controllers to record your performance. When you reach the end of the pattern, the sequencer will return to the beginning of the pattern and continue recording. If you continue recording, the newly recorded data will be added to the previously-recorded data. 49 Program Combination Sequencer Sampling Song Play Global Effect Media, etc Preset Other

9 Press the OK button.<br />

Now when you select song 000 and play it back, the<br />

track 3 effect will switch to 020: Stereo Flanger from<br />

measure 9.<br />

0 Using the [COMPARE] key, you can listen to the previous<br />

version, before you performed the “Put Effect<br />

Setting to Track” operation.<br />

Processing the data placed in a track by the “Put<br />

Effect Setting to Track” command may take a little bit<br />

of time. As your song becomes filled with more and<br />

more data, it may take longer to complete the effect<br />

change. When listening to the playback in step 9, if<br />

you notice the effect change does not take place<br />

smoothly at the desired location, use the [COMPARE]<br />

key (lit) to return to the previous state and try the<br />

operation again. This time, change the “Beat.Tick:”<br />

settings so that the change takes place a little bit (40 -<br />

100 “Ticks”) earlier or later in the song.<br />

Realtime-recording to a pattern<br />

Here’s how you can use realtime recording to create a pattern.<br />

User patterns can be accessed by the RPPR function<br />

in the same way as preset patterns, and can be copied to<br />

or placed in a song. Playback data from a track can also be<br />

copied to a pattern.<br />

When realtime-recording a pattern, a pattern of the specified<br />

number of measures will playback repeatedly, allowing<br />

you to continue adding musical data to it.<br />

1 Create a new song, and as described in “Preparations<br />

for recording,” set the track to the program that will<br />

be used by the pattern. (☞p.41)<br />

2 Access the Sequencer P6: Pattern/RPPR, Pattern Edit<br />

page.<br />

3 Use “Track Select” to select the track that you will use<br />

to record the pattern.<br />

The pattern will sound with the program and other settings<br />

of the selected track.<br />

4 Set “Pattern (Pattern Bank)” to User, and set “Pattern<br />

Select” to U00.<br />

User patterns U00–U99 can be created for each song.<br />

5 Select the page menu command “Pattern Parameter”.<br />

A dialog box will appear.<br />

6 Set the number of measures in the pattern to a<br />

“Length” of 04 (four measures), and set “Meter” to a<br />

time signature of 4/4. Press the OK button.<br />

7 As necessary, set “Resolution” to apply realtime<br />

quantization.<br />

8 Begin realtime recording.<br />

You can record in the same way as you did when<br />

recording tracks with Loop All Tracks. (☞p.44)<br />

Press the SEQUENCER [REC/WRITE] key, and then<br />

press the SEQUENCER [START/STOP] key.<br />

After the pre-count, pattern recording will begin. Play<br />

the keyboard and operate the joystick and other controllers<br />

to record your performance.<br />

When you reach the end of the pattern, the sequencer<br />

will return to the beginning of the pattern and continue<br />

recording. If you continue recording, the newly<br />

recorded data will be added to the previously-recorded<br />

data.<br />

49<br />

Program<br />

Combination<br />

Sequencer<br />

Sampling<br />

Song Play<br />

Global<br />

Effect<br />

Media, etc<br />

Preset<br />

Other

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