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TRITON Extreme Operation Guide - Platinum Audiolab

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Recording methods<br />

This section describes the ways in which you can record<br />

on the <strong>TRITON</strong> <strong>Extreme</strong>.<br />

Recording a track<br />

There are two ways to record to a MIDI track: realtime<br />

recording and step recording. You can choose from six<br />

types of realtime recording.<br />

On MIDI tracks you can edit the recorded data in various<br />

ways. You can use Event Editing to insert data, and perform<br />

Track Edit operations such as Create Control data to<br />

insert data such as pitch bend, aftertouch, and control<br />

change.<br />

Recording a pattern<br />

There are two ways to record a pattern: realtime recording<br />

and step recording. For realtime recording, only one<br />

recording type (loop) is available.<br />

In addition, you can use event edit operations to modify<br />

data that has been recorded or to insert data.<br />

The page menu command “Get From Track” can be used<br />

to take musical data from a desired area of a track, and use<br />

it as the musical data for a pattern. Conversely, the page<br />

menu commands “Put to Track” and “Copy to Track” can<br />

be used to place or to copy the musical data of a pattern in<br />

a track.<br />

Realtime recording on a MIDI track<br />

This is a method of recording in which your playing on<br />

the keyboard and your operations of controllers such as<br />

the joystick are recorded in realtime.<br />

This method of recording is normally used one track at a<br />

time, and is called single track recording.<br />

As an alternative, multitrack recording allows you to<br />

simultaneously record multiple channels of data onto<br />

multiple tracks. This is the method you will use when<br />

using the RPPR function and the arpeggiator function to<br />

record multiple tracks of musical data at once, or when<br />

you playback existing sequence data on an external<br />

sequencer and record it onto <strong>TRITON</strong> <strong>Extreme</strong>’s<br />

sequencer in realtime.<br />

These settings are made in Sequencer P0: Play/REC,<br />

Preference page “Recording Setup.”<br />

• Overwrite<br />

With this method, the musical data previously<br />

recorded on a track is overwritten by the newly<br />

recorded data. When you perform overwrite recording<br />

on a previously-recorded track, its musical data will be<br />

deleted and replaced by the newly recorded data.<br />

Normally you will use this method to record, and then<br />

modify the results by using other types of realtime<br />

recording or event editing.<br />

1 Use “Track Select” to select the track that you want to<br />

record.<br />

2 Set the “Recording Mode” to Over Write.<br />

3 In “Location,” specify the location at which you wish<br />

to begin recording.<br />

4 Press the SEQUENCER [REC/WRITE] key, and then<br />

press the SEQUENCER [START/STOP] key.<br />

If the “Metronome Setup” is still set to the default settings,<br />

the metronome will sound for a two-measure<br />

pre-count, and then recording will begin.<br />

Play the keyboard and move controllers such as the<br />

joystick to record your performance.<br />

5 When you finish playing, press the SEQUENCER<br />

[START/STOP] key.<br />

Recording will end, and the location will return to the<br />

point at which you begin recording.<br />

If you press the [PAUSE] key instead of the<br />

SEQUENCER [START/STOP] key, recording will<br />

pause. When you press the [PAUSE] once again,<br />

recording will resume. When you are finished, press<br />

the SEQUENCER [START/STOP] key to stop recording.<br />

• Overdub<br />

With this method, the newly recorded musical data is<br />

added to the existing data.<br />

When you perform overdub recording on a previouslyrecorded<br />

track, the newly recorded data will be added<br />

to the previously-recorded data.<br />

It is best to select this mode if you will be recording<br />

additional control data, recording a drum pattern, or<br />

recording the tempo in the master track. With this<br />

mode, data can be added without erasing the existing<br />

performance data.<br />

1 Use “Track Select” to select the track that you want to<br />

record.<br />

2 Set the “Recording Mode” to Over Dub.<br />

3 For the rest of the procedure, refer to steps 3–5 of<br />

“Overwrite.”<br />

• Manual punch-in<br />

While the song is playing, you can press the<br />

SEQUENCER [REC/WRITE] key or a connected pedal<br />

switch at the desired location to start or stop recording.<br />

With this method, the musical data previously on the<br />

track is overwritten by the newly recorded data.<br />

1 Use “Track Select” to select the track that you want to<br />

record.<br />

2 Set the “Recording Mode” to Manual Punch In.<br />

43<br />

Program<br />

Combination<br />

Sequencer<br />

Sampling<br />

Song Play<br />

Global<br />

Effect<br />

Media, etc<br />

Preset<br />

Other

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