TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
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Recording methods<br />
This section describes the ways in which you can record<br />
on the <strong>TRITON</strong> <strong>Extreme</strong>.<br />
Recording a track<br />
There are two ways to record to a MIDI track: realtime<br />
recording and step recording. You can choose from six<br />
types of realtime recording.<br />
On MIDI tracks you can edit the recorded data in various<br />
ways. You can use Event Editing to insert data, and perform<br />
Track Edit operations such as Create Control data to<br />
insert data such as pitch bend, aftertouch, and control<br />
change.<br />
Recording a pattern<br />
There are two ways to record a pattern: realtime recording<br />
and step recording. For realtime recording, only one<br />
recording type (loop) is available.<br />
In addition, you can use event edit operations to modify<br />
data that has been recorded or to insert data.<br />
The page menu command “Get From Track” can be used<br />
to take musical data from a desired area of a track, and use<br />
it as the musical data for a pattern. Conversely, the page<br />
menu commands “Put to Track” and “Copy to Track” can<br />
be used to place or to copy the musical data of a pattern in<br />
a track.<br />
Realtime recording on a MIDI track<br />
This is a method of recording in which your playing on<br />
the keyboard and your operations of controllers such as<br />
the joystick are recorded in realtime.<br />
This method of recording is normally used one track at a<br />
time, and is called single track recording.<br />
As an alternative, multitrack recording allows you to<br />
simultaneously record multiple channels of data onto<br />
multiple tracks. This is the method you will use when<br />
using the RPPR function and the arpeggiator function to<br />
record multiple tracks of musical data at once, or when<br />
you playback existing sequence data on an external<br />
sequencer and record it onto <strong>TRITON</strong> <strong>Extreme</strong>’s<br />
sequencer in realtime.<br />
These settings are made in Sequencer P0: Play/REC,<br />
Preference page “Recording Setup.”<br />
• Overwrite<br />
With this method, the musical data previously<br />
recorded on a track is overwritten by the newly<br />
recorded data. When you perform overwrite recording<br />
on a previously-recorded track, its musical data will be<br />
deleted and replaced by the newly recorded data.<br />
Normally you will use this method to record, and then<br />
modify the results by using other types of realtime<br />
recording or event editing.<br />
1 Use “Track Select” to select the track that you want to<br />
record.<br />
2 Set the “Recording Mode” to Over Write.<br />
3 In “Location,” specify the location at which you wish<br />
to begin recording.<br />
4 Press the SEQUENCER [REC/WRITE] key, and then<br />
press the SEQUENCER [START/STOP] key.<br />
If the “Metronome Setup” is still set to the default settings,<br />
the metronome will sound for a two-measure<br />
pre-count, and then recording will begin.<br />
Play the keyboard and move controllers such as the<br />
joystick to record your performance.<br />
5 When you finish playing, press the SEQUENCER<br />
[START/STOP] key.<br />
Recording will end, and the location will return to the<br />
point at which you begin recording.<br />
If you press the [PAUSE] key instead of the<br />
SEQUENCER [START/STOP] key, recording will<br />
pause. When you press the [PAUSE] once again,<br />
recording will resume. When you are finished, press<br />
the SEQUENCER [START/STOP] key to stop recording.<br />
• Overdub<br />
With this method, the newly recorded musical data is<br />
added to the existing data.<br />
When you perform overdub recording on a previouslyrecorded<br />
track, the newly recorded data will be added<br />
to the previously-recorded data.<br />
It is best to select this mode if you will be recording<br />
additional control data, recording a drum pattern, or<br />
recording the tempo in the master track. With this<br />
mode, data can be added without erasing the existing<br />
performance data.<br />
1 Use “Track Select” to select the track that you want to<br />
record.<br />
2 Set the “Recording Mode” to Over Dub.<br />
3 For the rest of the procedure, refer to steps 3–5 of<br />
“Overwrite.”<br />
• Manual punch-in<br />
While the song is playing, you can press the<br />
SEQUENCER [REC/WRITE] key or a connected pedal<br />
switch at the desired location to start or stop recording.<br />
With this method, the musical data previously on the<br />
track is overwritten by the newly recorded data.<br />
1 Use “Track Select” to select the track that you want to<br />
record.<br />
2 Set the “Recording Mode” to Manual Punch In.<br />
43<br />
Program<br />
Combination<br />
Sequencer<br />
Sampling<br />
Song Play<br />
Global<br />
Effect<br />
Media, etc<br />
Preset<br />
Other