TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
TRITON Extreme Operation Guide - Platinum Audiolab
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Filter settings P3: Edit-Filter<br />
The filter allows you to diminish or emphasize specified<br />
frequency areas of the multisample selected for the oscillator.<br />
The tone of the sound will depend significantly on the<br />
filter settings.<br />
<strong>TRITON</strong> <strong>Extreme</strong> provides Filter 1 for OSC1 and Filter 2<br />
for OSC2. For each of these filters, you can select from two<br />
types (Low Pass Resonance or Low Pass & High Pass).<br />
Filter 2 can be used if “Oscillator Mode” is set to Double.<br />
Level<br />
Filter1 page<br />
Filter Type, Filter A, Filter B<br />
Selects the type of filter, and specify the “Frequency” (cutoff<br />
frequency) and “Resonance” (resonance level).<br />
• Low Pass Resonance (24 dB/oct low pass filter with<br />
resonance): Make settings for filter A.<br />
• Low Pass & High Pass (12 dB/oct low pass filter and<br />
12 dB/oct high pass filter in series connection): Make<br />
low pass filter settings in filter A, and high pass filter<br />
settings in filter B.<br />
● Filter Type<br />
Overtones included<br />
in the original multisample<br />
Frequency (pitch)<br />
Low pass filter<br />
This is the most common type of filter, which allows the<br />
low frequency range to pass and cuts the high frequency<br />
range. When the overtones of the high range are cut, a<br />
bright sound will become darker (more mellow).<br />
24 dB/oct and 12 dB/oct refer to the steepness of the cut.<br />
24 dB/oct means that the gain will decrease 24 dB in one<br />
octave (i.e., as the frequency doubles). A 12 dB/oct filter<br />
would decrease the gain 12 dB in one octave. The 24 dB/<br />
oct filter produces a steeper cut.<br />
Level<br />
Filter<br />
Level<br />
Low Pass<br />
Filter characteristics<br />
12dB/oct<br />
24dB/oct<br />
This area of<br />
overtones will<br />
be diminished<br />
Overtones after<br />
passing through<br />
the filter<br />
Frequency (pitch)<br />
Frequency<br />
High pass filter<br />
This type of filter allows the high frequency range to pass<br />
and cuts the low frequency range. Use this when you wish<br />
to make the sound thinner. However if the cutoff frequency<br />
(Frequency) is raised excessively high, the volume<br />
will become very low.<br />
Resonance<br />
When “Resonance” is set to a higher value, the overtones<br />
in the region of the cutoff frequency will be boosted as<br />
shown in the diagram below, giving a distinctive character<br />
to the sound.<br />
When resonance is applied<br />
Low Pass<br />
Level<br />
Filter1 Mod. page<br />
Level<br />
High Pass<br />
12dB/oct<br />
Frequency<br />
Low resonance value High resonance value<br />
Controllers and the filter EG can be used to modulate the<br />
filter cutoff frequency that was specified in the Filter1<br />
page. By using a controller to vary the tone or by using an<br />
EG to create time-varying changes, you can add a rich<br />
variety of tonal change to the sound.<br />
Keyboard Track<br />
This varies the cutoff frequency according to the position<br />
of the key on the keyboard that you play.<br />
• When “Ramp Low” is set to a positive (+) value, the<br />
cutoff frequency will rise as you play lower on the<br />
keyboard, making the sound brighter. When set to a<br />
negative (–) value, the cutoff frequency will fall as you<br />
play lower on the keyboard, making the sound darker.<br />
• When “Ramp High” is set to a positive (+) value, the<br />
cutoff frequency will rise as you play higher on the<br />
keyboard, making the sound brighter. When set to a<br />
negative (–) value, the cutoff frequency will fall as you<br />
play higher on the keyboard, making the sound<br />
darker.<br />
• “Intensity to A” and “Intensity to B” adjust the effect<br />
that keyboard tracking will have on filters A and B<br />
(☞PG p.18).<br />
27<br />
Program<br />
Combination<br />
Sequencer<br />
Sampling<br />
Song Play<br />
Global<br />
Effect<br />
Media, etc<br />
Preset<br />
Other