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TRITON Extreme Operation Guide - Platinum Audiolab

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Filter settings P3: Edit-Filter<br />

The filter allows you to diminish or emphasize specified<br />

frequency areas of the multisample selected for the oscillator.<br />

The tone of the sound will depend significantly on the<br />

filter settings.<br />

<strong>TRITON</strong> <strong>Extreme</strong> provides Filter 1 for OSC1 and Filter 2<br />

for OSC2. For each of these filters, you can select from two<br />

types (Low Pass Resonance or Low Pass & High Pass).<br />

Filter 2 can be used if “Oscillator Mode” is set to Double.<br />

Level<br />

Filter1 page<br />

Filter Type, Filter A, Filter B<br />

Selects the type of filter, and specify the “Frequency” (cutoff<br />

frequency) and “Resonance” (resonance level).<br />

• Low Pass Resonance (24 dB/oct low pass filter with<br />

resonance): Make settings for filter A.<br />

• Low Pass & High Pass (12 dB/oct low pass filter and<br />

12 dB/oct high pass filter in series connection): Make<br />

low pass filter settings in filter A, and high pass filter<br />

settings in filter B.<br />

● Filter Type<br />

Overtones included<br />

in the original multisample<br />

Frequency (pitch)<br />

Low pass filter<br />

This is the most common type of filter, which allows the<br />

low frequency range to pass and cuts the high frequency<br />

range. When the overtones of the high range are cut, a<br />

bright sound will become darker (more mellow).<br />

24 dB/oct and 12 dB/oct refer to the steepness of the cut.<br />

24 dB/oct means that the gain will decrease 24 dB in one<br />

octave (i.e., as the frequency doubles). A 12 dB/oct filter<br />

would decrease the gain 12 dB in one octave. The 24 dB/<br />

oct filter produces a steeper cut.<br />

Level<br />

Filter<br />

Level<br />

Low Pass<br />

Filter characteristics<br />

12dB/oct<br />

24dB/oct<br />

This area of<br />

overtones will<br />

be diminished<br />

Overtones after<br />

passing through<br />

the filter<br />

Frequency (pitch)<br />

Frequency<br />

High pass filter<br />

This type of filter allows the high frequency range to pass<br />

and cuts the low frequency range. Use this when you wish<br />

to make the sound thinner. However if the cutoff frequency<br />

(Frequency) is raised excessively high, the volume<br />

will become very low.<br />

Resonance<br />

When “Resonance” is set to a higher value, the overtones<br />

in the region of the cutoff frequency will be boosted as<br />

shown in the diagram below, giving a distinctive character<br />

to the sound.<br />

When resonance is applied<br />

Low Pass<br />

Level<br />

Filter1 Mod. page<br />

Level<br />

High Pass<br />

12dB/oct<br />

Frequency<br />

Low resonance value High resonance value<br />

Controllers and the filter EG can be used to modulate the<br />

filter cutoff frequency that was specified in the Filter1<br />

page. By using a controller to vary the tone or by using an<br />

EG to create time-varying changes, you can add a rich<br />

variety of tonal change to the sound.<br />

Keyboard Track<br />

This varies the cutoff frequency according to the position<br />

of the key on the keyboard that you play.<br />

• When “Ramp Low” is set to a positive (+) value, the<br />

cutoff frequency will rise as you play lower on the<br />

keyboard, making the sound brighter. When set to a<br />

negative (–) value, the cutoff frequency will fall as you<br />

play lower on the keyboard, making the sound darker.<br />

• When “Ramp High” is set to a positive (+) value, the<br />

cutoff frequency will rise as you play higher on the<br />

keyboard, making the sound brighter. When set to a<br />

negative (–) value, the cutoff frequency will fall as you<br />

play higher on the keyboard, making the sound<br />

darker.<br />

• “Intensity to A” and “Intensity to B” adjust the effect<br />

that keyboard tracking will have on filters A and B<br />

(☞PG p.18).<br />

27<br />

Program<br />

Combination<br />

Sequencer<br />

Sampling<br />

Song Play<br />

Global<br />

Effect<br />

Media, etc<br />

Preset<br />

Other

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