02.07.2013 Views

"Interactive Food & Beverage Marketing" (PDF)

"Interactive Food & Beverage Marketing" (PDF)

"Interactive Food & Beverage Marketing" (PDF)

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Food</strong> marketers can<br />

now target teens<br />

through an explosion<br />

of new digital<br />

venues—including<br />

social networking<br />

platforms, peer-topeer<br />

video, instant<br />

messaging, interactive<br />

games, and cell<br />

phones—completely<br />

bypassing any parental<br />

oversight.<br />

<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | Creating a Healthy Media Environment for the 21st Century<br />

clear, in a manner that will be easily understood by the intended audience, that it is an<br />

advertisement.” 288 But these new rules are most likely to result in only minor alterations<br />

of online children’s advertising, such as the addition of “sponsored by” in advergames<br />

and other forms of branded entertainment. They have been so carefully and narrowly tailored<br />

that it is doubtful whether they will affect most of the new marketing strategies documented<br />

in this report. 289<br />

One of the biggest weaknesses in the industry self-regulation programs is that<br />

they apply only to advertising that is targeted exclusively to children 12 and under. This<br />

approach is part of a tradition in U.S. regulation, dating back to the 1970s, when<br />

research documented that young children were unable to understand the intentions of<br />

others and were therefore vulnerable to advertising. 290 But we cannot address the nutritional<br />

health problems facing America’s young people by narrowly focusing attention only<br />

on the youngest segment of the youth population. The Institute of Medicine’s comprehensive<br />

study was concerned with food consumption by all children, 18 and under. 291<br />

Adolescents may be even more at risk of consuming a “high-calorie, low-nutrient” diet<br />

than younger children. Teens spend more of their own money on food, make more of their<br />

food choices independently of their parents, and do more of their food consumption outside<br />

of the home. <strong>Food</strong> marketers can now target teens through an explosion of new digital<br />

venues—including social networking platforms, peer-to-peer video, instant messaging,<br />

interactive games, and cell phones—completely bypassing any parental oversight. And<br />

because the Children’s Online Privacy Protection Act (COPPA) protects only children under<br />

the age of 13, adolescents are also subjected to some of the most extensive behavioral<br />

marketing in contemporary media.<br />

In the new world of digital media, clear demarcations of age are increasingly<br />

blurred. Many of the current websites and online platforms are directed at broad demographic<br />

categories encompassing children, teens, and young adults. 292 For example, a<br />

report by the industry trade publication eMarketer View explained that “tweens” are “children<br />

(boys and girls) who are between the ages of 8 and 11,” while pointing out that<br />

“some researchers include ages as low as 7 and as high as 14” in the “tween” category.<br />

The report identified “young teens” as between 12 and 14 and “youths” as between the<br />

ages of 12 and 17. 293 In the virtual world of Whyville, “tweens” are defined as 8-15. 294<br />

The interactive game service XFire says that it targets “males 14-35.” 295 And Bolt.com<br />

explains to prospective advertisers that 31 percent of its “target demo” of 5.5 million<br />

monthly users falls into the age range of 12-17, even though its privacy policy says it is<br />

targeted to 13 and over. 296 Such confusing configurations suggest a media environment<br />

in which the traditional concepts of age no longer apply. Just as advertising and content<br />

are conflated, so are the very categories of childhood.<br />

65

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!