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"Interactive Food & Beverage Marketing" (PDF)

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[S]oftware developers<br />

explained how they<br />

purposefully create<br />

games to make them<br />

“in sync with the<br />

brand,” ensuring that<br />

images players see in<br />

the game are similar<br />

to what “they see in<br />

the supermarket<br />

aisle…[and on TV]<br />

Saturday morning.”<br />

<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | The New Digital Marketing Landscape<br />

Industry analysts predict that in-game advertising will continue to grow, becoming<br />

a dominant business model for most games in the future. Keynoting the 2006 Game<br />

Developers Conference, Kevin Browne, Microsoft’s general manager of its Xbox new<br />

media and franchise development, told participants:<br />

When you think about it, a fairly small shift in advertiser behavior<br />

could replace all the revenue that we generate today. We could be a<br />

totally ad-funded business if we could figure out how to do that. We<br />

could double the size of our industry by 2010 by finding the right<br />

mix. 221<br />

Marketing is already shaping how new games are designed. At a recent conference<br />

on interactive advertising, software developers explained how they purposefully create<br />

games to make them “in sync with the brand,” ensuring that images players see in<br />

the game are similar to what “they see in the supermarket aisle…[and on TV] Saturday<br />

morning.” Games must always be “addictive,” and should include a “viral component” as<br />

a “persistent navigation element” that is always a part of the experience, thus giving players<br />

“the opportunity to contact friends and urge them to play.” The more rooms built into<br />

a game, the more opportunities players will have to “interact with the brand,” enabling<br />

the game to foster “deeper engagement with users.” Finally, games need to be designed<br />

in such a way that they can be “continually updated” and facilitate ongoing data collection<br />

and analysis so that companies can know which “elements are being used.” 222<br />

With funding from advertisers, the next generation of interactive games could be even<br />

more powerful vehicles for engaging consumers with brands. Digital technology, including<br />

broadband, now permits thousands of gamers to “simultaneously interact in a game<br />

world connected via the Internet,” according to a June 2006 report from the ad firm<br />

Universal McCann. “Massively Multiplayer Online Games” (MMOG) already generate $350<br />

billion a year, and are “the fastest growing entertainment segment in the world,” according<br />

to the report. Combining the worlds of virtual reality, gaming, and targeted advertising,<br />

MMOGs will increasingly become part of the advertisers’ arsenal “to engage with a hardto-reach<br />

youth demographic.” 223 As IGA Worldwide executive Justin Townsend recently<br />

explained, “The next generation of ads will be 3-D interactive ads—clicking on an appealing<br />

billboard to receive an email for that brand, for instance. There’s a big difference<br />

between image-based advertising and transactional advertising. The whole concept of<br />

clicking on a billboard will shift [in-game advertising] to a transactional ad medium.” 224<br />

51

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