"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
50<br />
<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | The New Digital Marketing Landscape<br />
Recent industry research suggests that marketing through interactive games is<br />
more effective than other forms of advertising. “Pervasive product integration in video<br />
games,” the IAB guide explains, “can be highly effective, leading gamers to not only recall<br />
featured brands but also recommend them to friends or rate them highly.” 214 According<br />
to another industry white paper, “30% of in-game ads are recalled in the short term, and<br />
15% are recalled after five months—unheard of in advertising…. 32% of ALL gamers have<br />
discovered a new brand in a videogame.” 215 <strong>Food</strong> and beverage brands fared particularly<br />
well in brand-recall tests. Coke, Pepsi, Mountain Dew, Gatorade, McDonald’s, Burger King<br />
and KFC were the “most recalled brands” in an October 2006 survey. 216<br />
Online games are a particularly good vehicle for advertising snacks and other<br />
impulse food products:<br />
• Fox-owned IGN Entertainment bills its online gaming portal as “the web’s number<br />
one videogame information destination,” attracting “one of the largest concentrated<br />
audiences of young males on the Internet.” The service’s “massive<br />
audience” has attracted major advertisers, including Coca-Cola, KFC,<br />
McDonald’s, Pepsi, and Taco Bell. IGN promises marketers “turn-key solutions<br />
that are customized” for target audiences. “…[T]racking the real-time play levels<br />
of games (as well as the advertising in those games) is a key data stream….” 217<br />
• According to Nielsen/Net Ratings, buyers of Tombstone pizza were among the<br />
most avid players on such online game sites as cheatplanet.com, addictinggames.com,<br />
and Lycos Network entertainment. 218<br />
• Sony partnered with Pizza Hut to build into its “Everquest II” videogame the ability<br />
to order pizza. “All the player has to do is type in the command ‘pizza,’ and<br />
voila—Pizza Hut’s online order page pops up,” explained the trade publication<br />
Strategy. “While it’s just pizza now, the in-game purchasing potential is wide<br />
open.” 219<br />
• At Viacom’s Neopets.com—targeted at 8-to-17-year-olds—young gamers create<br />
and “take care of” virtual pets, earning virtual currency (neopoints) to pay for<br />
their upkeep by participating in contests and games. The site earns substantial<br />
advertising revenues from “User Initiated Brand Integrated Advertising—activities<br />
or games built around advertisers’ products and services that help build relationships<br />
and generate revenues with Neopets visitors.” For example, participants<br />
can earn points by buying or selling “valuable commodities such as<br />
McDonald’s Fries” or “winning games such as Cinnamon Toast Crunch Umpire<br />
Strikes Out.” <strong>Food</strong> companies that have sponsored various activities on Neopets<br />
include: McDonald’s, Frito-Lay, Nestle, Kellogg’s, Mars, Procter & Gamble,<br />
General Mills, Kraft <strong>Food</strong>s, and Carl’s Jr./Hardees. 220