"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
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14<br />
<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | Setting the Stage<br />
Advertisers conference, as he explained his company’s major push into digital<br />
marketing. 28 Some industry observers have suggested that the public pressure over concerns<br />
about childhood obesity may be accelerating the “migration” by food companies<br />
into these “alternative platforms.” 29 Many of the same corporations engaged in prosocial,<br />
anti-obesity campaigns in the United States are also playing leadership roles in the<br />
new global digital marketing frontier, directing a number of research-and-development<br />
(R&D) initiatives to create the next generation of interactive advertising, much of it tailored<br />
specifically for young people.<br />
A snapshot of recent and current marketing efforts by some of the top food and<br />
beverage brands popular with children and teens offers a glimpse into the variety of digital<br />
strategies that are quickly becoming state-of-the-art—and increasingly present in children’s<br />
lives—in the contemporary media environment:<br />
• In 2005, McDonald’s launched a “mobile marketing” campaign to “create a<br />
compelling way to connect with the younger demographic,” as 600 of the<br />
chain’s fast food restaurants in California urged young cell phone users to text<br />
message to a special phone number and receive an instant electronic coupon<br />
for a free McFlurry dessert. McDonald’s also encouraged youth to “download<br />
free cell phone wallpaper and ring tones featuring top artists,” and to email the<br />
promotional website link to their friends. To help bolster the campaign, ads on<br />
buses, billboards, “wild postings” near high schools, and even skywriting airplanes<br />
promoted the “Text McFlurry 73260” message. 30<br />
• When Nickelodeon bought the highly popular online game, Neopets, in 2005, to<br />
become part of the new TurboNick website, one of its goals was to “monetize”<br />
the huge amount of traffic the game site enjoyed by inserting more brands. In a<br />
game where the object is to keep your Neopet alive by feeding her regularly<br />
(ensuring your repeated visits to the site), executives envision a future scenario<br />
in which game players “will be feeding their pets with food products from major<br />
brands.” 31 Among the major food companies already involved in “advergaming”<br />
on Neopets are Frito-Lay, Nestle, Kellogg’s, Mars, Procter & Gamble, General<br />
Mills, Kraft <strong>Food</strong>s, McDonald’s, and Carl’s Jr./Hardees. 32<br />
• In 2006, the Online Marketing, Media and Advertising Conference named<br />
Burger King an “Online Marketing All Star” for its pioneering new-media campaigns.<br />
The “first advertiser to sponsor downloadable TV shows on a social networking<br />
site,” Burger King partnered with Fox Broadcasting to distribute<br />
episodes of the TV channel’s show “24” on the highly-popular MySpace (owned<br />
by NewsCorp, which also owns Fox). 33<br />
• For the 2007 Super Bowl, Frito-Lay’s Doritos (a subsidiary of PepsiCo) worked<br />
with Yahoo! to create a “Crash the Super Bowl” contest and website. The chip<br />
company promised to air at least one “user generated” commercial during the<br />
show. Doritos set up a special website—“SnackStrongProductions.com”—where<br />
viewers could view the final five contestants, vote for their favorites, and “tell a<br />
friend” about the contest via email. 34<br />
• Kraft’s Oscar Mayer is working with a new-media marketing company,<br />
MangoMOBILE, to offer the brand’s classic jingle as a ring tone on cell phones.<br />
Results will be measured through MangoCRM, MangoMOBILE’s targeted mobile<br />
subscriber database, which offers its clients “real measurable data on any type<br />
of exposure or interaction that customers have had with a brand.” 35