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"Interactive Food & Beverage Marketing" (PDF)

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<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | Setting the Stage<br />

Industry Responses<br />

mid this mounting public pressure, food manufacturers and media companies<br />

have launched a flurry of high-profile initiatives, including campaigns to promote<br />

health and fitness among children and changes in some of their marketing practices. 15 A<br />

Many of these efforts have garnered support and approval from public health professionals<br />

and federal regulators:<br />

• In 2005, The Ad Council’s Coalition for Healthy Children—which includes more<br />

than a dozen advertising organizations and food and beverage companies—<br />

launched a campaign promoting pro-social messages to both children and<br />

adults, to encourage physical activity, healthy food choice, portion control, and<br />

good parental role modeling. 16<br />

• That same year, Kraft <strong>Food</strong>s announced it would cease advertising some of its<br />

most popular brands—including Kool-Aid, Oreo, Chips Ahoy, and Lunchables—to<br />

children between the ages of 6 and 11 on television, in radio, and in print<br />

media, shifting its product mix to more nutritious brands. 17<br />

• In spring 2006, Nickelodeon launched a $30 million public service campaign, in<br />

partnership with the William J. Clinton Foundation and the American Heart<br />

Association, entitled “Let’s Just Play Go Healthy Challenge.” The centerpiece of<br />

the effort was a “five-month miniseries documenting the lives of four real kids’<br />

struggles to get healthy,” the final episode of which instructed kids to “turn off<br />

their television sets on September 30 th and go out and play.” 18<br />

11

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