"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
"Interactive Food & Beverage Marketing" (PDF)
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<strong>Interactive</strong> <strong>Food</strong> & <strong>Beverage</strong> Marketing | Setting the Stage<br />
Industry Responses<br />
mid this mounting public pressure, food manufacturers and media companies<br />
have launched a flurry of high-profile initiatives, including campaigns to promote<br />
health and fitness among children and changes in some of their marketing practices. 15 A<br />
Many of these efforts have garnered support and approval from public health professionals<br />
and federal regulators:<br />
• In 2005, The Ad Council’s Coalition for Healthy Children—which includes more<br />
than a dozen advertising organizations and food and beverage companies—<br />
launched a campaign promoting pro-social messages to both children and<br />
adults, to encourage physical activity, healthy food choice, portion control, and<br />
good parental role modeling. 16<br />
• That same year, Kraft <strong>Food</strong>s announced it would cease advertising some of its<br />
most popular brands—including Kool-Aid, Oreo, Chips Ahoy, and Lunchables—to<br />
children between the ages of 6 and 11 on television, in radio, and in print<br />
media, shifting its product mix to more nutritious brands. 17<br />
• In spring 2006, Nickelodeon launched a $30 million public service campaign, in<br />
partnership with the William J. Clinton Foundation and the American Heart<br />
Association, entitled “Let’s Just Play Go Healthy Challenge.” The centerpiece of<br />
the effort was a “five-month miniseries documenting the lives of four real kids’<br />
struggles to get healthy,” the final episode of which instructed kids to “turn off<br />
their television sets on September 30 th and go out and play.” 18<br />
11