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specifications like the Initial Graphics Exchange Specification (IGES) or the successor Standard<br />

for the Exchange of Product model data (STEP). Description languages like postscript<br />

fall also <strong>in</strong> this category. Images stored <strong>in</strong> these <strong>format</strong>s are very useful as many operations can<br />

be performed like scal<strong>in</strong>g, and mov<strong>in</strong>g or delet<strong>in</strong>g an object.<br />

In many cases, however, an image can hardly be described with objects. Photographic images<br />

for example are usually described with pixel graphics. The word pixel comes from PICture<br />

ELement, sometimes pel is used <strong>in</strong>stead. A pixel graphic could be viewed as if a grid was<br />

placed over the image. The cells of the grid are the pixels, the f<strong>in</strong>er the grid the better is the<br />

representation of the image. Color values of the cells are calculated as the weighted averages<br />

of the colors present <strong>in</strong> the cell.<br />

Note: A pixel graphic is <strong>in</strong>herently „lossy“ due to the analog/digital conversion.<br />

Consider this when th<strong>in</strong>k<strong>in</strong>g of lossless and lossy compression.<br />

Each cell is represented by a value that characterizes the color. Pixel images tend to allocate a<br />

lot of memory and need much comput<strong>in</strong>g power. For example an A4 page (21x29,7 cm)<br />

scanned at 158 dots per centimeter (400 dots per <strong>in</strong>ch (dpi)) with true color (3x8bit) occupies<br />

about 44 MB of memory. High end scanners and digital cameras may produce images with a<br />

size of several hundreds of MB.<br />

Mixed types, that comb<strong>in</strong>e pixel graphics with objects, are very useful, for example th<strong>in</strong>k of<br />

textual comments or mark<strong>in</strong>g regions of <strong>in</strong>terest. Unfortunately only few image types support<br />

the storage of object and pixel graphics <strong>in</strong> one file.<br />

Pixel graphics may be converted to object graphics and vice versa of course with strong limitations.<br />

In this section we will concentrate on pixel graphics, however the statements of the other<br />

sections hold for object graphics as well.<br />

2.1.2 Image Acquisition<br />

There are many ways to get digital images. We have selected some of the most important:<br />

• Kodak Photo Compact Disc (PCD)<br />

• Scanner<br />

• Video + Framegrabber<br />

• Digital camera<br />

• Imag<strong>in</strong>g devices<br />

The Kodak Photo Compact Disc (PCD) [1] is a "write once, read many times" (WORM) medium.<br />

It is cheap <strong>in</strong> production and durable. For a Photo CD Master Disc 24x36 mm films are<br />

scanned with highly calibrated devices at 2170 dpi and 3x12 bit color resolution (RGB). The<br />

images are stored <strong>in</strong> the YCC color space, which is compatible to CIE-Standards; this implies<br />

that colors can be reproduced correctly.<br />

Available are different <strong>format</strong>s:<br />

- Professional CD Master Disc: 25 images, 6 different resolutions<br />

- Photo CD Master Disc: 100 images, 5 different resolutions<br />

- Photo CD Portfolio Disc: 700 images or 60 m<strong>in</strong>utes of sound or a comb<strong>in</strong>ation<br />

- Photo CD Catalog Disc: Up to 4500 images <strong>in</strong> low resolution<br />

- A Photo CD Diagnostic Disc with up to 8192 * 12.288 Pixels was announced, however, the<br />

plans have been dropped<br />

-2

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