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It is important to po<strong>in</strong>t out that this k<strong>in</strong>d of track<strong>in</strong>g may have clear positive benefits <strong>in</strong> some circumstances,<br />

but may have a negative impact <strong>in</strong> others. For example, <strong>in</strong><strong>format</strong>ion about an <strong>in</strong>dividual's preferences and<br />

activities might be used both to their benefit (to tailor systems to their needs) and also to their disadvantage (to<br />

compile personal profiles). Consequently, we propose three pr<strong>in</strong>ciples to guide the application and use of<br />

track<strong>in</strong>g techniques:<br />

• Notification - visitors should be notified <strong>in</strong> advance of the mechanisms and policies that are <strong>in</strong> operation at<br />

a given site so that they can decide whether to visit or not.<br />

• Mutuality - <strong>in</strong> general, systems should be designed so as to provide some degree of symmetry or mutuality<br />

as to awareness of presence. Thus, visitors to a site who are be<strong>in</strong>g monitored should be aware of the<br />

presence of their observers. Furthermore, it might be sensible to ma<strong>in</strong>ta<strong>in</strong> a rough balance between the<br />

levels of <strong>in</strong><strong>format</strong>ion known by each party.<br />

• Balance of power - both the observer and observed should be able to <strong>in</strong>fluence the level of awareness or<br />

monitor<strong>in</strong>g. In particular, it might be argued that people should not be made visible without their consent<br />

and should not be able to become <strong>in</strong>visible without the consent of those around them.<br />

Related Work to HyperVisVR<br />

Related work fits <strong>in</strong>to three ma<strong>in</strong> categories: visualiz<strong>in</strong>g hypertext databases, visualiz<strong>in</strong>g access to hypertext<br />

database servers, and mutual awareness mechanisms for users simultaneously access<strong>in</strong>g hypertext resources.<br />

Visualiz<strong>in</strong>g hypertext databases has been a hot topic at WWW and hypertext related conferences. The<br />

approaches can be grouped <strong>in</strong>to two categories. The first is those that follow a user through the WWW and<br />

creat<strong>in</strong>g visual maps of brows<strong>in</strong>g history, such as [Ayers et al. 1995], [Domel 1994] and [Takano et al. 1996].<br />

Slightly different from these is HyperSpace which uses a 3D map to display brows<strong>in</strong>g history, however it does<br />

not update the visualization automatically to show the current brows<strong>in</strong>g position [Wood et al. 1995]. Another<br />

area of hypertext visualization research concerns the collection of a dataset from the hypertext database to<br />

visualize directly. 2D visualisations <strong>in</strong>clude venn-diagrams [Ralha et al. 1995], graphs [Mukherjea et al. 1995]<br />

and a distance-represent<strong>in</strong>g relief structure [Girad<strong>in</strong> 1996]. Virtual terra<strong>in</strong>s (2.5D) have been used <strong>in</strong> the<br />

Hyper-G Harmony browser [Andrews 1995]. Full 3D visualisations <strong>in</strong>clude WebViz and GopherVR. WebViz<br />

uses a batch oriented approach to retrieve documents from a WWW server, parse them <strong>in</strong>to a Hyperbolic tree<br />

structure, and display them [Munzner et al. 1995]. GopherVR is a 3D spatial <strong>in</strong>terface to the Gopher system<br />

[McCahill et al. 1995]. Other research has focused on visualiz<strong>in</strong>g the access patterns on a particular server.<br />

Lamm et al. discuss a system which displays a globe <strong>in</strong> virtual reality, and maps the level of accesses to their<br />

WWW server from a particular geographical region onto the height of a bar extend<strong>in</strong>g from the appropriate<br />

location on the virtual globe [Lamm et al. 1996]. However caches, firewalls, and service providers upset their<br />

technique, as they mask the true orig<strong>in</strong> of the browser.<br />

Turn<strong>in</strong>g briefly to some of our own work <strong>in</strong> this area, the Internet Foyer is a virtual reality WWW visualization<br />

of a set of pages, with visual representations of brows<strong>in</strong>g users mov<strong>in</strong>g over the structure as they access the<br />

pages and move between them. It supports mutual awareness of WWW users on the same or similar pages<br />

concurrently. It also has a l<strong>in</strong>k to the real world: a real-time image of the visualization is projected onto the<br />

wall of a real foyer, and a video wall with<strong>in</strong> the visualization allows VR users to see back <strong>in</strong>to the real foyer.<br />

As such it l<strong>in</strong>ks three spaces: the real world, VR and the WWW, and can be though of as a "mixed reality"<br />

[Benford et al. 1996]. The Internet Foyer was the precursor of HyperVisVR, which adds fully dynamic<br />

visualization, peer-peer network<strong>in</strong>g, generic hypertext database support and plug<strong>in</strong> visualization styles.<br />

References<br />

[Andrews 1995] Andrews, K. (1995). Visualiz<strong>in</strong>g Cyberspace: In<strong>format</strong>ion Visualization <strong>in</strong> the Harmony<br />

Internet Browser. First IEEE Symposium on In<strong>format</strong>ion Visualization, Atlanta, GA, Oct. 1995, pp. 97-104.<br />

[Ayers et al. 1995] Ayers, E.Z., & Stasko J.T. (1995). Us<strong>in</strong>g Graphic History <strong>in</strong> Brows<strong>in</strong>g the World Wide<br />

Web. Fourth International WWW Conference, 1995.

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