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knowledge-acquisition have to be actively <strong>in</strong>duced by a learn<strong>in</strong>g-community and will be vivid even more if real<br />

and dynamic connections to the cultural, economic, political and private environment are ma<strong>in</strong>ta<strong>in</strong>ed. From<br />

this perspective common notions as of the transferability of knowledge, of learn<strong>in</strong>g as a simulation of<br />

situations, and the traditional roles of the student as a receiver, and the teacher as a mediator of established<br />

knowledge tend to become obsolete. Rather, knowledge is acquired <strong>in</strong> the communication and <strong>in</strong>terplay of selfresponsible<br />

actors.<br />

The communicative structure supported by an educational network-environment has to be open to promote<br />

types of <strong>in</strong>teraction that may generate the necessary collaborative dynamics; the underly<strong>in</strong>g system has to<br />

establish this openness and provide transparency, configurability on several levels and adaptability to different<br />

tasks. Several dimensions of openness can be <strong>in</strong>dicated to determ<strong>in</strong>e the structure of the doma<strong>in</strong> of <strong>in</strong>teraction:<br />

communicative openness implies the maxim, that all participants be equally and fully embedded <strong>in</strong> the<br />

<strong>in</strong><strong>format</strong>ion-flow (<strong>in</strong> practice restricted by privacy protection, or the economy of distribution); operative<br />

openness allows the participants to configure the <strong>in</strong>terfaces and devise the structure of communication and<br />

cooperation <strong>in</strong> a project; strategical openness is secured <strong>in</strong> that project-oriented methods and strategies may be<br />

discussed, dynamically established, or modified <strong>in</strong> meta-discourse.<br />

a<br />

This form of collaborative learn<strong>in</strong>g can be typified as an open discourse. In this context a discourse is thought<br />

of as an iterative and (self)referential structure of <strong>in</strong>teractions <strong>in</strong> a problem-field: it is an iterative process<br />

where new thoughts build upon previous ones, whereby a reference structure develops; and a discourse is selfreferential<br />

<strong>in</strong> that the methods and strategies to be applied, its organization and scope are also made its subject<br />

(meta-discourse). A discourse is open <strong>in</strong> that its organization is promoted by <strong>in</strong>dividual, as well as groupspecific<br />

approaches. It is open as it may be placed <strong>in</strong>to an authentic problem-doma<strong>in</strong> and also <strong>in</strong> that it is<br />

<strong>in</strong>terdiscipl<strong>in</strong>ary and couples different types of users.<br />

Conceptual Model<br />

The logistics of a GUI follows and mirrors the system-designers' conceptual model [Gorny, 95] of a given task<br />

and it significantly models the way the user conceives and manages this task. A discourse, or more generally a<br />

collaboration <strong>in</strong> a network-environment can be seen as the structured <strong>in</strong>teraction of participants and as the<br />

process of establish<strong>in</strong>g and elaborat<strong>in</strong>g a context. This concept deals with <strong>in</strong>teract<strong>in</strong>g users and messages sent<br />

between them and leads towards a model of collaboration on the basis of the physical connectivity. In this<br />

super-observer-view (classical <strong>in</strong><strong>format</strong>ion theory) a message sent from userA (source) can be observed to be<br />

received by userB (s<strong>in</strong>k).<br />

Seen from the participant-perspective a userA has to receive a reply from userB to "observe" (<strong>in</strong>fer) userB<br />

receiv<strong>in</strong>g the message. Controll<strong>in</strong>g the relation between some action and the feedback userA derives the<br />

concepts of and constructs what s/he <strong>in</strong>teracts with: <strong>in</strong> this model a participant <strong>in</strong>teracts with the context <strong>in</strong><br />

first place.<br />

Context emerges as the <strong>in</strong>ter-text of relations of s<strong>in</strong>gular operations [Rezabek, 93] and can be described as a<br />

network of relations of semantically charged components and of processes of production (i.e. generation,<br />

trans<strong>format</strong>ion and destruction) of these. Interactions are compensatory changes <strong>in</strong> that they are bound to a<br />

previous state and balance the state changes. Through their <strong>in</strong>teractions and trans<strong>format</strong>ions these contextual<br />

components cont<strong>in</strong>uously regenerate and realize the network of processes and thereby constitute the basis for<br />

the self-organization of the system.<br />

Interaction Model<br />

DisNet is an environment for structured communication and collaborative work<strong>in</strong>g, learn<strong>in</strong>g and play<strong>in</strong>g. It<br />

conforms with the basic idea of hyper-systems (e.g. [Hyper-G], [Hammwöhner, 93], [Keep, 93] , [Kuhlen,91],<br />

[Willenborg, 94]) <strong>in</strong> that it allows for represent<strong>in</strong>g context as a l<strong>in</strong>ked, nonl<strong>in</strong>ear knowledge structure<br />

<strong>in</strong>tegrat<strong>in</strong>g multiple data types. Additionally DisNet <strong>in</strong>tegrates the common capabilities of hyper-systems (i.e.<br />

presentation, brows<strong>in</strong>g, retrieval) with features support<strong>in</strong>g the generation and dynamic differentiation of<br />

contextual relations.<br />

DisNet stands for "Discursive Network<strong>in</strong>g" and is based on the idea of represent<strong>in</strong>g the process of a<br />

collaboration as the development of a network of objects embody<strong>in</strong>g discursive <strong>in</strong>teractions: <strong>in</strong>teractions

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