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[Ames et al. 96] Ames, L. A., & Nadeau, D. R., & Moreland, J. L. (1996). The VRML sourcebook. New York: John<br />

Wiley & Sons.<br />

[Bell et al. 95] Bell G., & Parisi A., & Pesce M. (1995). The Virtual Reality Model<strong>in</strong>g Language, Version 1.0<br />

Specification. See also http://vrml/wired.com/vrml.tech/<br />

[Berners-Lee et al. 95] Berners-Lee, T., & Field<strong>in</strong>g R.T., & Nielsen H.F. (1995) Hypertext Transfer Protocol HTTP 1.0.<br />

HTTP Work<strong>in</strong>g Group. See also http://www.w3.org/hypertext/WWW/Protocols/Overview.html<br />

[Broll and England 95] Broll W., & England D. (1995). Br<strong>in</strong>g<strong>in</strong>g Worlds Together: Add<strong>in</strong>g Multi-User Support to<br />

VRML, VRML'95 Symposium, 1995, ACM SIGGRAPH, 87-94.<br />

[Broll et al. 96] Broll, W., & England, D. , & Fechter, J., & Koop, T. (1996). The Power of Dynamic Worlds. Submitted<br />

VRML 2.0 Proposal. Also published as: Towards Interactive Virtual Environments: Interaction and Behavior<br />

Extensions for VRML. Technical Report WSI96-11, University of Tüb<strong>in</strong>gen, Germany. See also<br />

http://orgwis.gmd.de/VR<br />

[Carlsson and Christer 93] Carlsson, C. & Hagsand, O. (1993). DIVE-A Platform for Multi-User Virtual Environments.<br />

Computer & Graphics, Vol.17, No. 6, 663-669. See also http://www.sics.se/dce/dive/dive.html<br />

[Brutzman et al. 95] Brutzman, D. P., & Macedonia, M. R., & Zyda, M. J. (1995). Internetwork Infrastructure<br />

Requirements for Virtual Environments, VRML'95 Symposium, 1995, ACM SIGGRAPH, 95-104.<br />

[van Hoff et al. 95] van Hoff, A., & Shaio, S., & Starbuck, O. (1995). Hooked on Java, Read<strong>in</strong>g, Masachusetts: Addison<br />

Wessley. See also Java Language Documentation. Sunsoft (1995). See also http://java.sun.com/documentation.html<br />

[Honda et al. 95] Honda Y., & Matsuda K., & Rekimoto J., & Lea R. Virtual Society: Extend<strong>in</strong>g the WWW to support a<br />

Multi-user Interactive Shared 3D Environment, VRML'95 Symposium, 1995, ACM SIGGRAPH, 109-116.<br />

[Kumar 95] Kumar, V<strong>in</strong>ay (1995). MBone - Interactive Multimedia on the Internet, Indianapolis, Indiana: News Riders<br />

Publish<strong>in</strong>g.<br />

[Macedonia et al. 95] Macedonia M.R., & Zyda M.J., & Pratt D.R., et al. (1995). Exploit<strong>in</strong>g Reality with Multicast<br />

Groups: A Network Architecture for Large-Scale Virtual Environments, Virtual Reality Annual International<br />

Symposium, VRAIS `95, 1995, . Los Alamitos, CA: IEEE Computer Society Press, 2 -10.<br />

[Mitra et al. 95] [Mitra, Yasuaki Honda, Kouichi Matsuda, Gav<strong>in</strong> Bell, Chee Yu, Chris Marr<strong>in</strong>: Mov<strong>in</strong>g worlds:<br />

behaviors for VRML. VRML'95 Symposium, (San Diego, Ca., Dec. 13-15, 1995) See also<br />

http://webspace.sgi.com/mov<strong>in</strong>g-worlds/<br />

[Pesce 95] Pesce, Mark (1995. VRML -Brows<strong>in</strong>g & Build<strong>in</strong>g Cyberspace, Indianapolis, Indiana: New Riders Publish<strong>in</strong>g.<br />

[Roehl 95] Roehl, Bernie. Distributed Virtual Reality - An Overview. June 1995. See also<br />

http://sunee.uwaterloo.ca/~broehl/distrib.html<br />

[VAG 96] VAG - The VRML Architecture Group, http://vag.vrml.org

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