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elementary school <strong>in</strong>tegrat<strong>in</strong>g the arts with academics and a group provid<strong>in</strong>g technology for the disabled. Much of the<br />

<strong>in</strong>itial <strong>in</strong>spiration for <strong>in</strong>corporat<strong>in</strong>g a service component <strong>in</strong> HCI course work came from work by Jean Gasen [Gasen 96]<br />

at Virg<strong>in</strong>ia Commonwealth University. Her efforts <strong>in</strong>volve <strong>in</strong>corporat<strong>in</strong>g social responsibility <strong>in</strong> a collaborative course<br />

<strong>in</strong>volv<strong>in</strong>g a local cancer center and university faculty from the School of Art and the School of Bus<strong>in</strong>ess.<br />

4. Emphasize and practice communication skills. When work<strong>in</strong>g with student teams, it is a mistake to assume<br />

teamwork skills do not have to be taught. Throughout project work, attention was given to skills such as conciseness,<br />

listen<strong>in</strong>g, reflection and equity <strong>in</strong> participation. A primary motivation for this community project work is found <strong>in</strong> the<br />

1994 Report on New Directions <strong>in</strong> HCI Education, Research and Practice [Strong et al. 94]. The reports calls for an<br />

<strong>in</strong>crease <strong>in</strong> student exposure to problem situations that challenge them to "learn to work with others, and to justify their<br />

choices to professional colleagues.<br />

4. Provide students multidiscipl<strong>in</strong>ary exposure. Many issues <strong>in</strong> HCI are multidiscipl<strong>in</strong>ary by nature. Multidiscipl<strong>in</strong>ary<br />

teams are required <strong>in</strong> the development of many software projects. The community projects provide students HCI<br />

experience work<strong>in</strong>g with users and experts outside their discipl<strong>in</strong>e.<br />

Conclusions<br />

Karat and Dayton raise the issue "...usability activities must be practiced by more members of the design and<br />

development team than just the usability specialists" [Karat and Dayton 95]. The community Web projects reported here<br />

address this issue through education <strong>in</strong>volv<strong>in</strong>g hands-on experience with usability activities. As possibilities for<br />

<strong>in</strong>teraction <strong>in</strong>crease, there is a need for more HCI usability practice on the Web. Community Web projects promote<br />

student learn<strong>in</strong>g about HCI <strong>in</strong> general and also about HCI and the Web. These projects also support user <strong>in</strong>volvement <strong>in</strong><br />

learn<strong>in</strong>g more about HCI and the Web.<br />

References<br />

[Borges et al. 96] Borges, J.A., Morales, I. and Rodriquez, N.J. (1996). Guidel<strong>in</strong>es for Design<strong>in</strong>g Usable World Wide<br />

Web Pages. CHI'96 Conference Companion: ACM Conference on Human Factors <strong>in</strong> Comput<strong>in</strong>g Systems, Vancouver,<br />

Canada. 277-278.<br />

[CACM 93] Special Issue on Participatory Design. (1993). Communications of the ACM, 36(4).<br />

[Gasen 96] Gasen, J. (1996). Encourag<strong>in</strong>g social responsibility through collaborative team learn<strong>in</strong>g. CHI'96 Conference<br />

Companion: ACM Conference on Human Factors <strong>in</strong> Comput<strong>in</strong>g Systems, Vancouver, Canada. 125-126.<br />

[Karat and Dayton 95] Karat, J. and Dayton, T. (1995). Practical education for improv<strong>in</strong>g software usability. CHI'95<br />

Conference Proceed<strong>in</strong>gs: ACM Conference on Human Factors <strong>in</strong> Comput<strong>in</strong>g Systems, Denver CO. 162-169.<br />

[Muller 93] Muller, M. "PICTIVE: Democratiz<strong>in</strong>g the Dynamics of the Design Session". In Participatory Design<br />

Pr<strong>in</strong>ciples and Practices. 211-237. Douglas Schuler and Aki Namioka, Eds. (1993). Hillsdale, NJ: Lawrence Erlbaum<br />

Associates.<br />

[Muller et al. 95] Muller, M. J., Tudor, L. G., Wildman, D. M., White, E. A., Dayton, T., Carr, B., Diekmann, B., and<br />

Erickson, E. D. "Bifocal tools for scenarios and representations <strong>in</strong> participatory activities with users". In Scenario-Based<br />

Design for Human-Computer Interaction. 135-163. J. M. Carroll, Ed. (1995). New York: Wiley.<br />

[Nielson 94] Nielson, J. (1994). Usability Eng<strong>in</strong>eer<strong>in</strong>g. Boston, MA: AP Professionals.<br />

[Service Learn<strong>in</strong>g 93] Standards Committee. (1993). The Alliance for Service-Learn<strong>in</strong>g <strong>in</strong> Educational Reform.<br />

[Strong et al. 94] Strong, G. B., with J.B. Gasen, T. Hewett, D. Hix, J. Morris, M. J. Muller and D. G. Novick. (1994). A<br />

Report: New Directions <strong>in</strong> Human-Computer Interaction Education, Research and Practice. Sponsored by: NSF<br />

Interactive Systems Program, NSF Applications of Advanced Technology Program and Advanced Research Projects<br />

Agency Software and Intelligent Systems Technology Office.

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