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<strong>in</strong>vites reflection and experimentation with new design processes that will facilitate learn<strong>in</strong>g from<br />

resources to be found <strong>in</strong> that chaotic and expand<strong>in</strong>g sett<strong>in</strong>g.<br />

References<br />

Berl<strong>in</strong>e, D. (1960). Conflict, Arousal, and Curiosity. New York: McGraw Hill.<br />

Duchastel, P. (1990) Exam<strong>in</strong><strong>in</strong>g Cognitive Process<strong>in</strong>g <strong>in</strong> HyperMedia Usage. Hypermedia, 2, 221-233.<br />

Duchastel, P. (1991) Towards Methodologies for Build<strong>in</strong>g Knowledge-Based Instructional Systems.<br />

Instructional Science, 20, 349-358.<br />

Duchastel, P. (1994) Learn<strong>in</strong>g Environment Design. Journal of Educational Technology Systems, 22 (3),<br />

225-233.<br />

Gagné R., Briggs L. and Wager, W. (1988). Pr<strong>in</strong>ciples of Instructional Design. (3rd ed.) New York:<br />

Holt, R<strong>in</strong>ehart and W<strong>in</strong>ston.<br />

McAdams, M. (1995) In<strong>format</strong>ion Design and the New Media. Interactions (October 1995), 39-46.<br />

Nielsen, J. (1995) Hypertext and Hypermedia: The Internet and Beyond. Boston: Academic Press<br />

Professional.<br />

Extended abstract - the full paper is to be found at http://www.nova.edu/~duchaste/design.html

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