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Design for Web-Based Learn<strong>in</strong>g<br />

Philip Duchastel<br />

Program <strong>in</strong> Education and Technology<br />

Nova Southeastern University<br />

Fort Lauderdale, USA<br />

http://www.nova.edu/~duchaste<br />

Sue Spahn<br />

Program <strong>in</strong> Education and Technology<br />

Nova Southeastern University<br />

Fort Lauderdale, USA<br />

http://www.nova.edu/~spahn<br />

"The ways of handl<strong>in</strong>g <strong>in</strong><strong>format</strong>ion that work well <strong>in</strong> 'Old Media' (pr<strong>in</strong>t and<br />

broadcast) do not always translate gracefully <strong>in</strong>to new media environments." -<br />

McAdams (1995)<br />

One of the ma<strong>in</strong> uses of the WWW (the Web) is <strong>in</strong>formal learn<strong>in</strong>g through brows<strong>in</strong>g. The Web is also<br />

used for formal education (particularly through various distance teach<strong>in</strong>g programs that offer credit for<br />

follow<strong>in</strong>g particular courses of <strong>in</strong>struction), but by far its greatest use is <strong>in</strong>formal learn<strong>in</strong>g, <strong>in</strong> which<br />

people access and learn from <strong>in</strong><strong>format</strong>ion made available by a whole host of organizations and <strong>in</strong>dividuals<br />

with<strong>in</strong> a non credit-grant<strong>in</strong>g structure. This on-l<strong>in</strong>e <strong>in</strong>formal learn<strong>in</strong>g may augment more formal off-l<strong>in</strong>e<br />

educational efforts, but it more typically takes place simply out of the shear enjoyment of learn<strong>in</strong>g.<br />

The great majority of <strong>in</strong><strong>format</strong>ion made available on the Web is not specifically prepared for learn<strong>in</strong>g<br />

purposes. Rather, it is more often developed with a view to <strong>in</strong>terest and <strong>in</strong>form a general and varied<br />

audience. It is <strong>in</strong> this respect ak<strong>in</strong> to public communication products and less aligned with <strong>in</strong>structional<br />

products, even though it often f<strong>in</strong>ds itself at the <strong>in</strong>terface of both realms. From this ambiguity arises the<br />

design problem for web-based learn<strong>in</strong>g materials. This paper highlights some of the pr<strong>in</strong>cipal design<br />

issues <strong>in</strong>volved and proposes the outl<strong>in</strong>e of a design methodology that can help developers <strong>in</strong> their work of<br />

prepar<strong>in</strong>g web-based learn<strong>in</strong>g materials. It is <strong>in</strong> this respect but an <strong>in</strong>itial effort, but may well encourage<br />

further th<strong>in</strong>k<strong>in</strong>g <strong>in</strong> this important area of Web development.<br />

Two perspectives <strong>in</strong> evolution<br />

The Web can be seen from two perspectives: as a vehicle for the distribution of resources, and as a<br />

medium of expression-representation with its own specificity. The distribution perspective emphasizes the<br />

Web as a network <strong>in</strong>frastructure that has the great advantage of flexibility and low cost. A simple example<br />

is the case of university course materials (syllabus, read<strong>in</strong>gs, lecture notes, etc.) be<strong>in</strong>g placed on the Web<br />

and made available to students. The fact that Web <strong>in</strong><strong>format</strong>ion is readily updatable and that users always<br />

access the latest version provides tremendous flexibility by elim<strong>in</strong>at<strong>in</strong>g the outdatedness of pr<strong>in</strong>ted<br />

materials; and the electronic nature of the medium provides cost sav<strong>in</strong>gs compared to traditional paperbased<br />

alternatives.<br />

What are be<strong>in</strong>g distributed at the moment on the Web are multimedia documents. However, the advent of<br />

Java and other similar languages enable true <strong>in</strong>teractive <strong>in</strong>structional transactions on the Web and will<br />

likely totally reshape the field of <strong>in</strong>structional software. What this means for the design of such software<br />

and how it will affect the larger picture of web-based learn<strong>in</strong>g is explored <strong>in</strong> the paper.

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