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EPIC : Build<strong>in</strong>g a Structured Learn<strong>in</strong>g Environment<br />

Mart<strong>in</strong> D. Westhead<br />

Ed<strong>in</strong>burgh Parallel Comput<strong>in</strong>g Centre<br />

University of Ed<strong>in</strong>burgh<br />

U.K.<br />

mart<strong>in</strong>we@epcc.ed.ac.uk<br />

Abstract<br />

Organisation and structure <strong>in</strong> the space around us are used to reduce the amount of memory and decision mak<strong>in</strong>g that<br />

must be applied to carry out tasks <strong>in</strong> everyday life. This paper outl<strong>in</strong>es work <strong>in</strong> progress at the University of Ed<strong>in</strong>burgh<br />

on the construction of a small web based <strong>in</strong>teractive learn<strong>in</strong>g environment (EPIC) developed for the teach<strong>in</strong>g of high<br />

performance comput<strong>in</strong>g. The paper beg<strong>in</strong>s by outl<strong>in</strong><strong>in</strong>g work done <strong>in</strong> Cognitive Science on how people make use of<br />

structure <strong>in</strong> physical environments, with<strong>in</strong> this context the EPIC system is presented as an illustration of how the<br />

pr<strong>in</strong>ciples can be applied to aid the learn<strong>in</strong>g process.<br />

1. Introduction<br />

Recent work <strong>in</strong> Cognitive Psychology [Kirsh95] demonstrates how important the structur<strong>in</strong>g of environments can be <strong>in</strong><br />

carry<strong>in</strong>g out tasks. The work draws on studies of everyday observations <strong>in</strong> kitchens, supermarkets and workshop and<br />

shows how, by structur<strong>in</strong>g their environment, people simplify the reason<strong>in</strong>g, memory and perception which are required.<br />

Learn<strong>in</strong>g is an activity which is very demand<strong>in</strong>g <strong>in</strong> terms of cognitive load. It is proposed that the structur<strong>in</strong>g of a<br />

learn<strong>in</strong>g environment can alleviate unnecessary aspects of that load, and allow the learner to focus on the material be<strong>in</strong>g<br />

presented. By way of illustration a case study is presented of work carried out at the Ed<strong>in</strong>burgh Parallel Comput<strong>in</strong>g<br />

Centre (EPCC), on a Web-based learn<strong>in</strong>g environment. The system, called EPIC (EPcc Interactive Courseware), extends<br />

the hypertext environment of the Web to provide an simple, consistent <strong>in</strong>terface to exercises on a number of courses.<br />

2. Structur<strong>in</strong>g Environments<br />

In his paper on <strong>in</strong>telligent use of space David Kirsh [Kirsh95], develops the beg<strong>in</strong>n<strong>in</strong>gs of a pr<strong>in</strong>ciple classification of<br />

the way <strong>in</strong> which people make use of features of the space around them to simplify tasks. We are embodied agents and<br />

the nature of our <strong>in</strong>teraction with the world about us is <strong>in</strong>herently limited. We face <strong>in</strong> one direction at a time and we can<br />

only immediately manipulate objects with<strong>in</strong> our reach. The space about us also conforms to physical and geometric<br />

laws. We use these constra<strong>in</strong>ts to our advantage and <strong>in</strong> this section we look at some of the ways <strong>in</strong> which this is done.<br />

Kirsh argues that whether we are aware of it or not, we are constantly organis<strong>in</strong>g and reorganis<strong>in</strong>g our environments to<br />

enhance our performance.<br />

Some of the techniques we use are obvious, but others are learned, and developed over time. Experts <strong>in</strong> particular excel<br />

at organis<strong>in</strong>g their tools and materials so as to m<strong>in</strong>imise the number of decisions which they have to have to make <strong>in</strong><br />

perform<strong>in</strong>g a task. For example a short order cook given an order for say, mushroom omelet and toast, will beg<strong>in</strong> by<br />

lay<strong>in</strong>g out their workspace. Putt<strong>in</strong>g the eggs by a bowl with a fork, lay<strong>in</strong>g out the mushrooms and bread by a chopp<strong>in</strong>g<br />

board. Thus <strong>in</strong> the cook<strong>in</strong>g stage, activity can progress from one item to another at high speed without worry<strong>in</strong>g about<br />

the higher level plann<strong>in</strong>g <strong>in</strong>volved. Kirsh reports that <strong>in</strong> cases where several orders are be<strong>in</strong>g prepared at the same time<br />

the cooks will cluster materials for orders together and leave utensils by <strong>in</strong>gredients to mark their purpose.<br />

Even <strong>in</strong> everyday tasks people use spatial order<strong>in</strong>g to cut down the performance of the task to a series of unreflective<br />

actions, triggered by environmental cues. Mak<strong>in</strong>g a cup of tea <strong>in</strong> your own kitchen will proceed automatically <strong>in</strong> a skill<br />

based mode of activity. You don't need to th<strong>in</strong>k about where the cups, tea kettle are, or how to arrange them. Simple<br />

problems are solved with "problem solv<strong>in</strong>g packets" determ<strong>in</strong>ed by rules. F<strong>in</strong>d<strong>in</strong>g that there are no clean mugs you will<br />

"automatically" go and wash one. It is only when the task gets out of control that conscious analytical thought needs to<br />

be applied.<br />

In order to <strong>in</strong>crease the amount of time a person spends <strong>in</strong> skill or rule based modes, they can either broaden their range<br />

of skills and rules, or they can structure their environment to limit the uncerta<strong>in</strong>ty. Such structures can <strong>in</strong>volve<br />

physically limit<strong>in</strong>g options or provid<strong>in</strong>g perceptual cues to act as rem<strong>in</strong>ders. Grey<strong>in</strong>g out items on a pull down menu<br />

which are not available for selection is one example, another might be plac<strong>in</strong>g a library book by the door, as a rem<strong>in</strong>der

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