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Abstract:<br />

Aspects of Large World Wide Web Systems<br />

J. Lennon<br />

Department of Computer Science,<br />

Private Bag 92019, Auckland, New Zealand - H. Maurer<br />

Graz University of Technology,<br />

Schießstattgasse 4a, A-8010 Graz, Austria<br />

In this paper we consider some of the challenges associated with many World Wide Web systems, particularly <strong>in</strong> their<br />

handl<strong>in</strong>g of large quantities of multimedia data, and ask whether we can look forward to better systems <strong>in</strong> the not too<br />

distant future. In particular, we look at various aspects of hypermedia data models <strong>in</strong>clud<strong>in</strong>g new methods for l<strong>in</strong>k<br />

management.<br />

Introduction<br />

The World Wide Web (WWW) must, on many counts, be rated a success: the number of servers, the number of users,<br />

the amount of hype published daily all around the world. However, <strong>in</strong> this paper we look at some of the consequences of<br />

us<strong>in</strong>g systems that have large numbers of unstructured nodes with considerable numbers of l<strong>in</strong>ks [Conkl<strong>in</strong>, 1987],<br />

particularly on distributed systems such as WWW [Kappe, 1995]. Although hardware related problems such as<br />

<strong>in</strong>adequate bandwidth obviously still exist, we concentrate on more fundamental data model issues, especially those<br />

associated with l<strong>in</strong>k structures.<br />

Internet Problems<br />

It has, however, become quite apparent that a number of fundamental changes <strong>in</strong> Internet systems are necessary if they<br />

are to cont<strong>in</strong>ue to grow and to be used for large professional projects. We will beg<strong>in</strong> by outl<strong>in</strong><strong>in</strong>g just a few of the more<br />

common problems experienced by users:<br />

Dangl<strong>in</strong>g l<strong>in</strong>ks. As we shall elaborate <strong>in</strong> Section 2, most of the commonly-used systems cannot guarantee any<br />

degree of referential l<strong>in</strong>k <strong>in</strong>tegrity. All too often users are faced with some form of ``file doesn't exist" message.<br />

It is particularly frustrat<strong>in</strong>g to discover that documents that were successfully accessed one day have disappeared<br />

the next!<br />

Loss of orientation. This well known problem of large systems is one consequence of the fact that l<strong>in</strong>ks <strong>in</strong> many<br />

WWW systems are unidirectional, have no type, and thus cannot support users by provid<strong>in</strong>g location cues such<br />

as local area maps or tours.<br />

Inappropriate user <strong>in</strong>terfaces. Although browsers such as Netscape are suitable for many users, and a variety of<br />

tasks, there are however notable exceptions. For example, specific <strong>in</strong>terfaces need to be carefully designed for<br />

systems such as public term<strong>in</strong>al viewers where novice users need guidance so that they can f<strong>in</strong>d the <strong>in</strong><strong>format</strong>ion<br />

they want as efficiently as possible. On the other hand, experienced users also need better support. Currently,<br />

develop<strong>in</strong>g HTML material is often a two screen process one screen runn<strong>in</strong>g the edit<strong>in</strong>g application while the<br />

other screen runs a specific browser.<br />

Difficulty <strong>in</strong> f<strong>in</strong>d<strong>in</strong>g specific material and know<strong>in</strong>g whether the found <strong>in</strong><strong>format</strong>ion is the ``best" available, and<br />

whether there is more of <strong>in</strong>terest.<br />

Difficulty of ga<strong>in</strong><strong>in</strong>g an overview of the material.<br />

In the face of problems such as these, many new features for the next generation of hypermedia systems are needed, six<br />

of which are discussed here <strong>in</strong> detail.<br />

L<strong>in</strong>k Management<br />

Although <strong>in</strong> many respects l<strong>in</strong>k management is the crux of hypermedia system design it is, unfortunately, the weakest

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