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Background and related work<br />

Merz<br />

Kurt Schwitters (1894-1947), who <strong>in</strong>vented Merz <strong>in</strong> 1919, was a writer, publisher, artist, designer,<br />

architect, ad-man, and performer. Merz served Schwitters as a quasi-brand name l<strong>in</strong>k<strong>in</strong>g together his<br />

pa<strong>in</strong>t<strong>in</strong>gs, poems, plays, sculptures, and architectural constructions: "The word Merz denotes essentially the<br />

comb<strong>in</strong>ation, for artistic purposes, of all conceivable materials, and technically, the pr<strong>in</strong>ciple of the equal<br />

evaluation of the <strong>in</strong>dividual materials. A perambulator wheel, wire-nett<strong>in</strong>g, str<strong>in</strong>g and cotton wool, are factors<br />

hav<strong>in</strong>g equal rights with pa<strong>in</strong>t." [Schwitters 1919]<br />

The WWW promises, but does not today provide this k<strong>in</strong>d of suppleness, this capability to work freely<br />

with heterogeneous materials, if not for artistic purposes, for purposes of ga<strong>in</strong><strong>in</strong>g and develop<strong>in</strong>g knowledge.<br />

As a set of tools designed to help <strong>in</strong>dividuals better organise, <strong>in</strong>tegrate, and understand the heterogeneous<br />

materials of cyberspace, the Merz application is not so much an aid to efficiency, but to coherence. It is a tool to<br />

deal with conditions of unbounded proliferation of elements -uncatalogable <strong>in</strong> pr<strong>in</strong>ciple- which exists already<br />

on the WWW.<br />

The discovery of new relationships between th<strong>in</strong>gs that Merz aims to support, and that is implicit <strong>in</strong><br />

Schwitters' Merz pr<strong>in</strong>ciple, bears a close resemblance to the concept of "abduction", by the philosopher C. S.<br />

Peirce [Buchler 1955]. Neither a deduction from formal premises, nor an <strong>in</strong>duction of general rules from<br />

<strong>in</strong>stances, abduction can be understood as the logic of creativity. To our knowledge there is only one other Web<br />

based research project, the Mental World Browser, which starts from similar concerns [Kubota 1996]. Another<br />

similar project, although not concerned with the Web, aims at develop<strong>in</strong>g computer tools that support eng<strong>in</strong>eers<br />

<strong>in</strong> articulation of unstructured, nebulous, fragmented ideas that are typical dur<strong>in</strong>g certa<strong>in</strong> phases of creative<br />

activities [Hori 1993].<br />

Knowledge work<br />

Three particular characteristics describe knowledge work: annotation and note-tak<strong>in</strong>g, spatial layout and<br />

manipulation of <strong>in</strong><strong>format</strong>ion pieces, and the difficulty to enter <strong>in</strong><strong>format</strong>ion <strong>in</strong>to classification schemes before it<br />

has been understood. In note-tak<strong>in</strong>g, the personalisation that results from personal marks and annotations seem<br />

to be important for the creative process of understand<strong>in</strong>g. Thus, computer tools should be aimed at captur<strong>in</strong>g<br />

and reproduc<strong>in</strong>g the appearance of marks and notes rather than at <strong>in</strong>terpret<strong>in</strong>g them [Kidd 1994].<br />

Other researchers have also observed that knowledge workers use physical space as temporary hold<strong>in</strong>g<br />

patterns for <strong>in</strong><strong>format</strong>ion pieces they cannot yet categorise or decide how they might use. They often prefer to<br />

deal with <strong>in</strong><strong>format</strong>ion by creat<strong>in</strong>g physical piles of paper, rather than immediately categoris<strong>in</strong>g it <strong>in</strong>to specific<br />

folders [Mander, Salomon and Wong 1992]. Even when we f<strong>in</strong>d it difficult to classify items, or to express how<br />

or why they are <strong>in</strong>terconnected, we are often able to mean<strong>in</strong>gfully arrange them <strong>in</strong> space [Marshall and<br />

Shipman 1995].<br />

Thus, computer tools should not force users to classify <strong>in</strong><strong>format</strong>ion <strong>in</strong> order to store it for later use.<br />

Mak<strong>in</strong>g sense out of <strong>in</strong><strong>format</strong>ion is a process; annotation, manipulation of <strong>in</strong><strong>format</strong>ion items, and<br />

experiment<strong>in</strong>g with spatial arrangements are important activities <strong>in</strong> this process. Although it might seem selfevident<br />

that <strong>in</strong><strong>format</strong>ion cannot be classified until it is understood, most current systems require exactly this:<br />

users are provided only with an hierarchical file system, which requires immediate labell<strong>in</strong>g if <strong>in</strong><strong>format</strong>ion is to<br />

be stored mean<strong>in</strong>gfully. In contrast, Merz is specifically aimed at support<strong>in</strong>g personalisation, spatial<br />

manipulation and deferred, gradual classification of <strong>in</strong><strong>format</strong>ion.<br />

Visualisation<br />

Us<strong>in</strong>g spatial models and metaphors for access<strong>in</strong>g and manag<strong>in</strong>g large repositories of <strong>in</strong><strong>format</strong>ion is not<br />

a new idea. The history of visualisation is a long one [Tufte 1990] [Rieber 1995], and <strong>in</strong> human-computer<br />

<strong>in</strong>terfaces spatial metaphors have been used extensively. There are numerous examples of visualisation of large<br />

scale file systems and libraries, e.g., the recent work at Xerox PARC [Robertson, Card and Mack<strong>in</strong>lay 1993].<br />

Visualisation of the WWW is also common, e.g., the Navigational View Builder [Mukherjea and Foley 1995],<br />

Hyper-G [Andrews, Kappe and Maurer 1995], and HyperSpace [Wood, Drew, Beale and Hendley 1995]. There<br />

are also recent developments towards 3D visualisation on the WWW, as reflected <strong>in</strong> the VRML standard and<br />

applications [Pesce 1995]. However, the approach to visualisation <strong>in</strong> Merz is different, because it emphasises<br />

not visualisation per se, but that different users require different views of <strong>in</strong><strong>format</strong>ion, depend<strong>in</strong>g on

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