27.06.2013 Views

learning - Academic Conferences Limited

learning - Academic Conferences Limited

learning - Academic Conferences Limited

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Some Reflections on the Evaluation of Virtual Learning<br />

Environments<br />

Nabil Ben Abdallah and Françoise Poyet<br />

ELICO (Équipe de recherche de Lyon en sciences de l’Information et<br />

COmmunication), Lyon, France<br />

nabil.ben-abdallah@iut-dijon.u-bourgogne.fr<br />

francoise.poyet@free.fr<br />

Abstract: This paper aims at pondering over the evaluation question of the VLE. We have carried out an<br />

overview of concepts and methods commonly used in Human-Computer Interaction (HCI) in the evaluation of<br />

information systems and then we have discussed the limits of their application on the VLE. We are proposing to<br />

evaluate the latters according to an activity-oriented approach. It will allow us to expand our field of study to<br />

<strong>learning</strong> situations in which a VLE can be integrated. The <strong>learning</strong> activity is thus observed not only through the<br />

interactions of motivated learners and teachers with VLE but also with the objects and objectives of <strong>learning</strong><br />

implemented via VLE. This observation is based on the theoretical framework proposed by activity theory. The<br />

Engeström model as a form of conceptualization of the structure of activity is essentially explored to understand<br />

the elements interacting in a <strong>learning</strong> situation integrating VLE. We conclude our contribution by the application of<br />

ideas developed by observing the use of a VLE in a <strong>learning</strong> situation of information seeking and involving small<br />

groups of students.<br />

Keywords: VLE evaluation; activity theory; usability; utility; practical acceptability; social acceptability<br />

1. Introduction<br />

The increasingly generalized use of Virtual Learning Environments (VLE) in different <strong>learning</strong><br />

situations places the issue of the evaluation of their impacts on <strong>learning</strong> as well as on the<br />

organizations at the core of designers and managers’ concerns regarding the systems of <strong>learning</strong>.<br />

VLE is not only a technical solution integrating heterogeneous technologies, it is also a space of<br />

information around which a social space that organizes and structures the various interactions<br />

necessary for any <strong>learning</strong> activity can be formed and developed. Several studies and research have<br />

been carried out (Britain 2004; Colace 2006; Keller 2005; Dobson 2001) to help the actors of <strong>learning</strong><br />

to choose the appropriate VLE so as to cope with specific situations of <strong>learning</strong>, to assess the<br />

consequences of the use of these VLEs on learners and on <strong>learning</strong> itself, and to identify interaction<br />

problems with these VLEs.<br />

In this work, the <strong>learning</strong> activity is observed not only through the interactions of motivated learners<br />

and teachers with VLE but also with the objects and objectives of <strong>learning</strong> implemented via VLE. This<br />

observation is based on the theoretical framework proposed by activity theory. The Engeström model<br />

(Engeström 1987) as a form of conceptualization of the structure of activity is essentially explored to<br />

understand the elements interacting in a <strong>learning</strong> situation integrating VLE.<br />

The data resulting from the analysis of the activity system of <strong>learning</strong> based on the model of<br />

Engeström enable us to get, on the one hand, data on the degree of practical and social acceptability<br />

of VLE, and on the other hand, data that can be used to improve the methods of usability and utility<br />

evaluation of VLE. We conclude our contribution by the application of ideas developed above by<br />

observing the use of a VLE in a <strong>learning</strong> situation of information seeking and involving small groups of<br />

students.<br />

2. What is a VLE?<br />

According to Weller (Weller 2007, p.5) a VLE is: "a software system that combines a number of<br />

different tools that are used to systematically deliver content online and to facilitate the <strong>learning</strong><br />

experience around that content". Other authors such as Colace and al. (Colace 2006, p.2) admit that<br />

a VLE or a eLearning platform is organized in three macro-components: "In our opinion the most part<br />

of contemporary eLearning platform can be viewed as organized into three fundamental macro<br />

components: a Learning Management System (LMS), a Learning Content Management System<br />

(LCMS) and a Set of Tools for distributing training contents and for providing interaction". In the light<br />

of these definitions and some others, we are considering that a VLE is a particular computer system<br />

allowing to create <strong>learning</strong> situations with specific <strong>learning</strong> objectives (e.g. <strong>learning</strong> such a type of<br />

knowledge). A VLE is usually conceived with the aim to train the <strong>learning</strong> actors into achieving these<br />

48

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!