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learning - Academic Conferences Limited

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Peter Mkhize et al.<br />

driven <strong>learning</strong> mechanism that would facilitate <strong>learning</strong> in ways that allows students to drive the pace<br />

and <strong>learning</strong> process (Knowles 1984).<br />

In a fast-pace, changing work environment it important for an organisation to develop training programmes<br />

that are sensitive to employees’ skills needs. Failure to align <strong>learning</strong> programmes with student/employee<br />

needs could lead to rejection of the <strong>learning</strong> programmes (Matlhape and Lessing,<br />

2002). eLearning provides a flexible and student-centred <strong>learning</strong> environment, enabling a responsive<br />

<strong>learning</strong> process in an attempt to close skills gaps that could be caused by changes in the work<br />

environment (Hunter and Carr 2002). In a student-centred <strong>learning</strong> environment, a student would be<br />

able to access <strong>learning</strong> programmes at any time of the year, directly, anywhere that they are situated,<br />

based on the current skills deficiencies (Cross 2004). Cross and Hamilton (2002) assure that studentcentric<br />

<strong>learning</strong> programmes are developmental and enriching, as students gain a competitive edge in<br />

the labour market over those who do not update their skills.<br />

Instructional designers of eLearning experiences need to assess student profiles in order to customise<br />

their offering. Customisation of the eLearning solution would enable students to learn in their own<br />

<strong>learning</strong> style (Hunter and Carr 2002). The student becomes the centre of the <strong>learning</strong> practice, as the<br />

facilitator should be there to facilitate the <strong>learning</strong> process. All the <strong>learning</strong> material is designed<br />

around the student, and they are encouraged to contribute towards the design of <strong>learning</strong> programmes.<br />

Williams (2003) assures that students will be interested in engaging <strong>learning</strong> material to<br />

learn even more abstract concepts on their own, where they have a sense of ownership of the <strong>learning</strong><br />

experience.<br />

Students are encouraged to engage <strong>learning</strong> material and deduct new meaning from <strong>learning</strong> experiences,<br />

which would enable them to learn through discovery (Li et al. 2001). Williams (2003) asserts<br />

that <strong>learning</strong> by discovery increases the sense of ownership of the <strong>learning</strong> process. The facilitator<br />

would not have to push students to learn new concepts, and students will pull all concepts that would<br />

add value to their career and life.<br />

Student centeredness complements collaborative <strong>learning</strong> as both a principal advocate for student<br />

ownership of the <strong>learning</strong> process, and an encouragement to facilitators to create a conducive <strong>learning</strong><br />

environment for discovery of new knowledge. Levinson (2004) suggests that the <strong>learning</strong> programmes<br />

developer should be familiar with the constructivist theory in order to promote student ownership<br />

of the <strong>learning</strong> process, as they could be assisted by the facilitator in discovering new knowledge.<br />

The constructivists’ epistemological perspective promotes co-creation of meaning and knowledge<br />

between the learner and the facilitator of the <strong>learning</strong> experience (Duffy and Cunningham 1996).<br />

In designing the eLearning platform, Li et al. (2003) argue that instructional designers should first<br />

consider or give priority to educational principles over technology infusion, in order to keep the content<br />

in context and relevant, instead of focusing attention on the technological components of eLearning.<br />

3. Research methodology<br />

This is in line with the objective of the study, which is to establish prevalent instructional strategy in<br />

the public sector, and to formulate propositions that can be used as guidelines for instructional design<br />

in the public sector. In doing that, the authors will try to gain an in-depth understanding of eLearning<br />

practice in the public sector, by employing a qualitative method of inquiry (Creswell 2007). The unit of<br />

analysis will be Government officials interested or working with eLearning in different departments. A<br />

grounded theory analysis method will be used to get a dense description of eLearning practice and to<br />

find the most prevalent/appropriate instructional strategy in the public sector (Charmaz 2006). Once<br />

the authors understand the eLearning practices in the public sector, they will be able explain how an<br />

eLearning designer could align different aspects and concepts into designing an effective eLearning<br />

environment.<br />

It is important to note that grounded theory is not applied as the research design in this paper, but as<br />

the method of analysis, because it sets out clearly-defined steps in analysing qualitative data. The<br />

analysis of data entails open coding that allows the researcher to let codes emerge from interview<br />

transcripts, by applying bracketing.<br />

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