27.06.2013 Views

learning - Academic Conferences Limited

learning - Academic Conferences Limited

learning - Academic Conferences Limited

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Models of eLearning: The Development of a Learner-<br />

Directed Adaptive eLearning System<br />

Stella Lee 1 , Trevor Barker 1 and Vive Kumar 2<br />

1<br />

Computer Science Department, University of Hertfordshire, Hatfield, UK<br />

2<br />

School of Computing & Information Systems, Athabasca University,<br />

Edmonton, Canada<br />

stellaylee@gmail.com<br />

t.1.barker@herts.ac.uk<br />

vive@athabascau.ca<br />

Abstract: In many eLearning contexts, materials are designed to be self-paced, with the content being available<br />

anytime, anywhere for learners to study independently. Commonly, without the presence and immediate<br />

feedback of an instructor, distance learners are left to their own devices to negotiate their <strong>learning</strong> path and to<br />

monitor their own progress. Furthermore, <strong>learning</strong> a complex topic structured in terms of various media and<br />

<strong>learning</strong> materials requires learners to make certain instructional decisions concerning what to learn and how to<br />

go about their <strong>learning</strong>. In other words, self-paced <strong>learning</strong> requires learners to self-regulate their own<br />

<strong>learning</strong>(Hadwin & Winne, 2001). Very often, learners have difficulty regulating <strong>learning</strong> in higher education when<br />

topics are complex and unfamiliar and it is not always clear to the learners if their instructional decisions are<br />

optimal.(Azevedo, Cromley, Seibert, & Tron, 2003) Research into adaptive eLearning systems has attempted to<br />

facilitate this process by providing recommendations, classifying learners into different preferred <strong>learning</strong> styles,<br />

or highlighting suggested <strong>learning</strong> paths(Brusilovsky, 1998).The aim of this research is to explore how learners<br />

can self-directed and self-regulate their online <strong>learning</strong> both in terms of domain knowledge and meta knowledge<br />

in the subject of computer science with a flexible and adaptive eLearning system. Two educational theories:<br />

experiential <strong>learning</strong> theory (ELT) and self-regulated <strong>learning</strong> (SRL) theory are used to aid learners’ in their<br />

<strong>learning</strong> paths. As a result, changes in domain-knowledge, meta-knowledge, learner experience, learner<br />

satisfaction, perceived controllability, and system usability are being measured. All in all, this paper sums up the<br />

research work being done on the initial development of the system, instructional design framework based on the<br />

two theories, experimental design plan and course material examples as well as related issues.<br />

Keywords: adaptive systems, eLearning, instructional design, <strong>learning</strong> design<br />

1. Introduction<br />

eLearning has become so prevalent in higher education and corporate training that we have seem<br />

every effort being made to reshape and digitized contents online in the past decade or so. ELearning<br />

uses the internet to deliver instructions to the learner and it may be argued that one of the most<br />

popular forms of eLearning is web-based distance <strong>learning</strong> (Koohang & Du Plessis, 2004) In many<br />

cases, these web-based <strong>learning</strong> materials are designed to be self-paced, with the content being<br />

available anytime, anywhere to allow learners to study independently. Commonly, without the<br />

presence and immediate feedback of an instructor, distance learners are left to their own devices to<br />

negotiate their <strong>learning</strong> path and to monitor their own progress. Furthermore, <strong>learning</strong> a complex topic<br />

structured in terms of various media and <strong>learning</strong> materials requires learners to make certain<br />

instructional decisions concerning what to learn and how to go about <strong>learning</strong>. In other words,<br />

eLearning requires learners to self-regulate their own <strong>learning</strong>(Hadwin & Winne, 2001). Very often,<br />

learners have difficulty regulating <strong>learning</strong> when topics are complex and unfamiliar and it is not always<br />

clear to the learners if their <strong>learning</strong> decisions are optimal(Azevedo et al., 2003). Research into<br />

adaptive eLearning systems has attempted to facilitate the <strong>learning</strong> process by providing<br />

recommendations with respect to classifying learners into preferred <strong>learning</strong> styles and by associating<br />

recommended <strong>learning</strong> paths with these <strong>learning</strong> styles(Brusilovsky, 1998). Indeed, research has<br />

shown the importance of adapting online course material to support learners with different<br />

background knowledge and skills(Brusilovsky, 1998; Weber, 1999). Another work has described a<br />

user modeling approach that is beneficial to learners who are interacting with complex <strong>learning</strong><br />

applications in an online environment(Adisen & Barker, 2007).<br />

Broadly speaking, user modeling is a technique employed to provide users with options with respect<br />

to performing tasks and interacting with systems differentially. The common variables to model<br />

include the user’s personalities, abilities, prior knowledge, preferences, performances and<br />

intentions(Barker & Adisen, 2005). User modeling can also be defined as a model of users residing<br />

inside a system or computational environment(Fischer, 2001). However, many of these models<br />

attempt to “match” students with a certain <strong>learning</strong> styles or learner characteristics that it falls short on<br />

390

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!