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The Virtual Learning Environment - Directions for Development in Secondary Education John Jessel Goldsmiths, University of London, UK j.jessel@gold.ac.uk Abstract: While the use virtual learning environments (VLEs) in universities and colleges is now relatively established, this is not the case in many schools today. This paper examines the particular demands made of VLEs in secondary education in the UK and how effective and innovative use inside and outside the classroom could be promoted. Work currently being carried out with teachers in five schools as part of a two-year EUfunded project [1] is reported. Surveys to establish the perceived needs of teachers and senior managers were followed up by curriculum-led workshop sessions totalling six days with up to four teachers in each school working with another teacher who is highly conversant with VLE technology. Qualitative data gathered through field notes, observations, focus groups, recorded interviews and on-site documents were analysed in terms of the uptake and use of the technology and the quality of learning activities developed. It was found that innovation in the school setting is a potentially complex process; schools have a variety of responsibilities and demands that must be concurrently accommodated. With regard to the quality of learning activity and student engagement, a theoretical framework is introduced within which technology-use can be mapped. In relation to this and the use of VLE technology, the scope for learning as participation was explored. Principles arising from monitoring the sessions included teacher ownership of development; embedding the use of the technology to existing learning objectives or teaching and learning resources; levels of personalisation; external comprehensibility in view of the availability of a VLE to a variety of users. It is also argued that development of the use of the VLE in the school context could lead to both curriculum enhancement and curriculum transformation. [1] The work carried out in the UK along with partner institutions in Spain and Italy forms part of a two-year project ‘Teaching to Teach with Technology’ funded by the EU Leonardo Da Vinci Life Long Learning Program. Keywords: VLE, learning perspectives, professional development, secondary education 1. Introduction The need for the effective integration of technology in the UK school curriculum has been a recurrent concern of different governments over recent years. In a strategy paper published in 2005 the belief was stated that future development of ICT in education could ‘transform teaching and learning and help improve outcomes for children and young people, through shared ideas, more exciting lessons and online help for professionals’ (DfES, 2005: 4). Although there has since been a change of government and the current Schools White Paper (DfE, 2010) does not directly specify a role for technology, the pervasiveness and availability of technology made available through initiatives following the 2005 Strategy raises key questions about the part technology can continue to play. As part of an expressed need for a common digital infrastructure to support transformation and reform, the 2005 Strategy encouraged the use of virtual learning environments (VLEs). The importance of VLEs arises from their connectivity; as computer-based systems they offer facilities such as e-mail, bulletin boards and newsgroups together with ways of storing and presenting course materials. In many respects, and in contrast to the internet of the last decade, they allow exchanges that are many to many or ‘interactive’ rather the than one-to-many characteristic of a ‘broadcast’ (Selwyn, 2008). VLEs are typically closed to an institution and in that sense regarded as relatively secure and different rights can be given to users such as pupils, teachers and more remote potential users such as parents or carers. Well-known systems in the UK university sector are Blackboard and Moodle while systems such as Frog, Fronter and SIMS Learning Gateway are available in many schools. Although there are differences between each system most have the facilities noted above and for the purposes of this article VLEs will be treated generically. Much current use of VLEs in schools is administrative, with systems for recording and accessing data on student attainment. VLEs typically allow hand-in and storage of assignments for marking and feedback. Teachers can devise online tasks that are often marked automatically. While these are important aspects of use, those more central to learning are relatively unexplored. Despite major investment, the use of VLEs in schools is relatively patchy; they may work effectively in one setting but this does not guarantee they will work well in another. While the use of VLEs in universities and colleges is relatively established (UCISA, 2008; 2010), this is not the case in many 332

John Jessel schools today (Ofsted, 2009). The current work explores the issues at a time when VLEs are expected to play a major role in learning and when ways of realising the potential for learning through use of VLEs in schools are relatively unexplored. The focus in this paper is on the development of resources and methods at a pre-trial stage by teachers in five London secondary schools. It considers some possibilities VLE technologies can offer and reports on ideas developed by teachers and some issues involved in the take-up of innovation. 2. Perspectives on learning Regardless of innovation, a central concern within education is the potential technology offers for learning. The relationship between technology and theoretical perspectives on learning is one that is continually under review, particularly as new technologies emerge. Over the last five decades ideas linking learning to technology have ranged from an associationist perspective where learning is viewed in terms of observable behaviours that could be shaped by progressive reinforcement through a tightly defined sequence of objectives that could be presented to the learner. A learning programme could be administered with the aid of a teaching machine where elements of information could be presented, questions asked and immediate feedback to responses given. From this perspective the brain was a ‘black box’; other than the effects of reinforcement what went on inside was of no interest. In contrast to viewing the mind as a black box and focusing on the programming of observable behaviours, a cognitive perspective is concerned with inner mental activities. The focus is on processes such as thinking and reasoning and representation in memory. According to constructivist theory learning is an active process. We form mental representations that are based upon our experience of the world around us and form the basis of our knowledge or understandings. Constructivist pedagogy is based on creating an environment in which learners can interact and providing activities that encourage experimentation and discovery (Jonassen, 1994). The use of technology in accordance with a constructivist framework would include the provision an environment where learning can take place through experimentation and interaction, as might be achieved with the use of computer simulations or the control of a screen ‘turtle’ using a language such as Logo. More recently in educational theory there has been a shift of focus towards work that highlights learning as a social activity rather than a cognitive and individual one (Crook, 2001). An important contribution is Vygotsky’s (1978) emphasis on the social context of learning. In a ‘social constructivist’ approach learners can be encouraged by those more experienced in an area to reflect on and articulate the principles involved in activities in which they are engaged. The role of language is regarded as important and through such ‘scaffolding’ the idea is that learners would be able to achieve understandings that they would not have done if unsupported in this way. Although there are different views on what counts as social constructivism, a general feature is that meaningful knowledge, as opposed to something that already exists and waiting to be passed on, is socially and culturally constructed: meanings are created through human interaction and with the environment (Kukla, 2000). However, knowledge can also be seen to emerge as it is ‘constructed and reconstructed between participants in specific situated activities, using the cultural artefacts at their disposal, as they work towards the collaborative achievement of a goal’ (Wells, 1999: 140). This has been made explicit through Bakhtin’s (1981) notion of dialogism where interaction is viewed on a more symmetrical basis. The place of dialogue within learning is also consistent with the concept of a community of practice (Lave and Wenger, 1991; Wenger, 1998). A community of practice occurs when people jointly engage socially in a common enterprise or activity, and through this learn together. Rather than being an individual pursuit or academic exercise largely confined to the classroom, learning is ‘situated’ within the framework provided by the community of practice through which participation can take place. Here, participation is central to learning; this may be relatively peripheral at first but through observation and practice learners take on the identity of the community and become more central (Wenger 1998). This more ‘situated’ form of learning can, of course, occur without the aid of digital technology. However, with the emergence of VLEs or Web 2.0 and there is further scope for social participation. 333

John Jessel<br />

schools today (Ofsted, 2009). The current work explores the issues at a time when VLEs are<br />

expected to play a major role in <strong>learning</strong> and when ways of realising the potential for <strong>learning</strong> through<br />

use of VLEs in schools are relatively unexplored. The focus in this paper is on the development of<br />

resources and methods at a pre-trial stage by teachers in five London secondary schools. It considers<br />

some possibilities VLE technologies can offer and reports on ideas developed by teachers and some<br />

issues involved in the take-up of innovation.<br />

2. Perspectives on <strong>learning</strong><br />

Regardless of innovation, a central concern within education is the potential technology offers for<br />

<strong>learning</strong>. The relationship between technology and theoretical perspectives on <strong>learning</strong> is one that is<br />

continually under review, particularly as new technologies emerge. Over the last five decades ideas<br />

linking <strong>learning</strong> to technology have ranged from an associationist perspective where <strong>learning</strong> is<br />

viewed in terms of observable behaviours that could be shaped by progressive reinforcement through<br />

a tightly defined sequence of objectives that could be presented to the learner. A <strong>learning</strong> programme<br />

could be administered with the aid of a teaching machine where elements of information could be<br />

presented, questions asked and immediate feedback to responses given. From this perspective the<br />

brain was a ‘black box’; other than the effects of reinforcement what went on inside was of no interest.<br />

In contrast to viewing the mind as a black box and focusing on the programming of observable<br />

behaviours, a cognitive perspective is concerned with inner mental activities. The focus is on<br />

processes such as thinking and reasoning and representation in memory. According to constructivist<br />

theory <strong>learning</strong> is an active process. We form mental representations that are based upon our<br />

experience of the world around us and form the basis of our knowledge or understandings.<br />

Constructivist pedagogy is based on creating an environment in which learners can interact and<br />

providing activities that encourage experimentation and discovery (Jonassen, 1994). The use of<br />

technology in accordance with a constructivist framework would include the provision an environment<br />

where <strong>learning</strong> can take place through experimentation and interaction, as might be achieved with the<br />

use of computer simulations or the control of a screen ‘turtle’ using a language such as Logo.<br />

More recently in educational theory there has been a shift of focus towards work that highlights<br />

<strong>learning</strong> as a social activity rather than a cognitive and individual one (Crook, 2001). An important<br />

contribution is Vygotsky’s (1978) emphasis on the social context of <strong>learning</strong>. In a ‘social constructivist’<br />

approach learners can be encouraged by those more experienced in an area to reflect on and<br />

articulate the principles involved in activities in which they are engaged. The role of language is<br />

regarded as important and through such ‘scaffolding’ the idea is that learners would be able to<br />

achieve understandings that they would not have done if unsupported in this way.<br />

Although there are different views on what counts as social constructivism, a general feature is that<br />

meaningful knowledge, as opposed to something that already exists and waiting to be passed on, is<br />

socially and culturally constructed: meanings are created through human interaction and with the<br />

environment (Kukla, 2000). However, knowledge can also be seen to emerge as it is ‘constructed and<br />

reconstructed between participants in specific situated activities, using the cultural artefacts at their<br />

disposal, as they work towards the collaborative achievement of a goal’ (Wells, 1999: 140). This has<br />

been made explicit through Bakhtin’s (1981) notion of dialogism where interaction is viewed on a<br />

more symmetrical basis.<br />

The place of dialogue within <strong>learning</strong> is also consistent with the concept of a community of practice<br />

(Lave and Wenger, 1991; Wenger, 1998). A community of practice occurs when people jointly engage<br />

socially in a common enterprise or activity, and through this learn together. Rather than being an<br />

individual pursuit or academic exercise largely confined to the classroom, <strong>learning</strong> is ‘situated’ within<br />

the framework provided by the community of practice through which participation can take place.<br />

Here, participation is central to <strong>learning</strong>; this may be relatively peripheral at first but through<br />

observation and practice learners take on the identity of the community and become more central<br />

(Wenger 1998). This more ‘situated’ form of <strong>learning</strong> can, of course, occur without the aid of digital<br />

technology. However, with the emergence of VLEs or Web 2.0 and there is further scope for social<br />

participation.<br />

333

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