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Archaeology and nature: hyblean cultural landscape and territorial ...

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Fig. 4: 3D model, a. Greek time, b. Roman time.<br />

Static images can be used to make photomontages whose aim is never to achieve a photorealistic<br />

simulation of reconstructive hypothesis but rather to contextualize it in the real l<strong>and</strong>scape.<br />

The contextualization represents a key element that allows to spread the <strong>cultural</strong> content in an adequate<br />

way.<br />

One of the main innovations offered by digital technology is the possibility to interact with 3D models<br />

independently from software used to produce them .<br />

It is possible to generate a 3D PDF from a 3D modelling program <strong>and</strong> interact with it using Adobe Acrobat<br />

Reader, put it in a presentation in Power Point or in a PDF text [6]..<br />

The aim is to explore the communicative potential arising from the possibility to interactively explore the 3D<br />

model. Interactivity gives the user a level of knowledge certainly different from the video or the images that<br />

show the object The experimentation in this field is to produce models where it is always possible to<br />

recognize the datum from the hypothesis by using different forms of visualizations.<br />

3D models can become a user friendly interface to access other information related to it, through the threedimensional<br />

display system is it possible to visualize different views of the model, you can link them to text<br />

or some others information, such as images photos <strong>and</strong> so on.<br />

It is possible to generate a 3D PDF establishing different types of visualizations (opaque, transparent,<br />

wireframe ...) that can be easily viewed by the user using Acrobat Reader. 3D PDF isn't a photorealistic<br />

model but it allows the user to acquire a greater awareness through the interaction with the 3D model.<br />

4. A dynamic representations.<br />

The possibility of representing motion images is one of the most important innovations linked to the use of<br />

digital media. The animation is a very powerful narrative tool that allows us, through the conscious use of<br />

different visualizations options of the 3D model, to explore the 3D model visible characteristics <strong>and</strong> to go<br />

beyond what is visible in a dynamic way, revealing the structural characteristics of buildings <strong>and</strong> l<strong>and</strong>scape.<br />

Video is the media best suited to communicate Archaeological Heritage because it offers the possibility to<br />

combine, thanks to technological development, real elements with virtual reconstructions <strong>and</strong> contextualize<br />

the findings in space <strong>and</strong> time.<br />

To produce the video we can mix static images with animations appropriately designed, to transmit the<br />

<strong>cultural</strong> significance of archaeological finds.<br />

In a video we can hybridize different systems of representation, static images in filmed sequence to make<br />

clear the relationship with the current l<strong>and</strong>scape, animations to represent the dynamic transformations of the<br />

site over the time.<br />

Communicate the <strong>cultural</strong> significance of the place <strong>and</strong> not just represent it, to relate the reconstructive<br />

hypotheses with sources to make explicit the path <strong>and</strong> assess its reliability.<br />

5. Case study: Archaeological Park of Cuma<br />

The Archaeological Park of Cuma is characterized by the presence of finds from Greek <strong>and</strong> Roman times,<br />

the layering makes reading very complex <strong>and</strong> underst<strong>and</strong>ing of finds very difficult, now panels placed along<br />

the tour show the meaning of them.<br />

First of all we analyzed the documentary sources, the studies of archaeologists <strong>and</strong> reconstructive<br />

hypotheses, so we defined the content of communication project.<br />

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