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Underground Rivers - University of New Mexico

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Chapter 27 -- Virtualizing the Imagined: <strong>Underground</strong> River Games<br />

From the on-line discussion regarding Slaves to Armok: God<br />

<strong>of</strong> Blood,<br />

What causes an underground river to flood/back up?<br />

This underground river is a feature <strong>of</strong> a fantasy world in which<br />

the laws <strong>of</strong> physics need not apply, but by the gamers'<br />

responses, we're impressed by the correspondence to reality.<br />

A couple <strong>of</strong> years after carving fortifications in the "dry" part<br />

<strong>of</strong> one stretch <strong>of</strong> river so I could shoot the beasties within,<br />

the river suddenly overflowed and flooded every mining<br />

shaft I had below the highest level <strong>of</strong> river. The fortress<br />

itself, thankfully, remains untouched. I'm currently trying to<br />

find ways to drain the river <strong>of</strong> its excess so that I can<br />

reclaim the silver I dug out.<br />

The only time I have had an underground river "flood" is<br />

when I dammed the outflow and the source was higher<br />

than the dam.<br />

You probably made the fortification on the same level the<br />

water is on, thus letting it flow in; as <strong>of</strong> right now, cave<br />

rivers never flood on their own. The only case I've had<br />

where a cave river "flooded" is when an aquifer was<br />

pumping in more water then what could drain <strong>of</strong>f, or the<br />

lower portion was sealed partially or totally in some way.<br />

I dug my fortress near, above and around an underground<br />

river. Eventually I dug extension tunnels across the river<br />

and down to access it its lower parts, trying to make an<br />

underground cave fishing pond. The river eventually rose<br />

and flooded up into my extension tunnels. I realized it was<br />

because the river was filling to the z-level <strong>of</strong> the highest<br />

river point. Later I used the flood waters to irrigate another<br />

chunk <strong>of</strong> underground forest.<br />

The "waterfall from nowhere" tiles which source<br />

underground rivers produce water far more quickly than it<br />

can drain <strong>of</strong>f the edge <strong>of</strong> a map -- if your embark region<br />

contains the underground river source but does not contain<br />

the ending chasm, it is guaranteed to flood up to the<br />

source's level.<br />

Games need not be just for those who follow the<br />

rules. Sploder is a web platform for those who<br />

invent their own. From the website,<br />

Choose one <strong>of</strong> the free Flash game creators<br />

from the list at top to create and edit your<br />

games. With Sploder you can create free<br />

platformer flash games, 3d space adventure<br />

games, and our class shooter games.<br />

Save the <strong>Underground</strong> River is such a game.<br />

DRAFT 1122//66//22001122<br />

Uppddaatteess aatt hhttttpp::////www. .uunnm. .eedduu//~rrhheeggggeenn//UnnddeerrggrroouunnddRi ivveerrss. .hhttml l<br />

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