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Underground Rivers - University of New Mexico

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Chapter 27 -- Virtualizing the Imagined: <strong>Underground</strong> River Games<br />

From the author <strong>of</strong> Winnie-the-Pooh., A.A. Milne, in his<br />

collection <strong>of</strong> essays, If I May (1921),<br />

Just before the war I came across the ideal game. I<br />

forget what it was called, unless it was some such<br />

name as "The Prince's Quest." Six princes, suitably<br />

colored, set out to win the hand <strong>of</strong> the beautiful<br />

princess... The Blue Prince, who is now leading,<br />

approaches the ninety-sixth milestone. He is, indeed,<br />

at the ninety-fifth. A breathless moment as he shakes<br />

the die. Will he? He does. He throws a one, reaches<br />

the ninety-sixth milestone, topples headlong into the<br />

underground river, and is swept back to the startingpoint<br />

again<br />

It's something for an Edwardian parlor, perhaps.<br />

Below are results from Reading at Risk, A Survey <strong>of</strong> Literary Reading in America, Research<br />

Division Report #46, National Endowment for the Arts (2004).<br />

Trends in Book and Literary Reading, Percentage by Group<br />

Age 1982 1992 2002<br />

18-24 59.8 53.3 42.8<br />

According to the 2008 Pew Internet Project's Teens, Video Games, and Civics, 99 percent <strong>of</strong><br />

boys and 94 percent <strong>of</strong> girls play video games. Younger teen boys are the most likely to play<br />

games. Boys play more <strong>of</strong>ten than girls, but 35 percent <strong>of</strong> daily gamers are female.<br />

The once-readers <strong>of</strong> the works in Chapters 16 and 17, or even 19-23, are today playing video<br />

games.<br />

The Games We Play Today<br />

Unlike previous chapters dealing with literature and the arts, this chapter is about the present<br />

where we invent virtual worlds to make seem real that which we've only imagined.<br />

We will begin with a few early video games, the type in which the layout was that <strong>of</strong> a vertical<br />

plane in which the character moved to the left or right and up or down. As screenshots vary with<br />

hardware platform and edition, we make no pretense <strong>of</strong> showing the latest release <strong>of</strong> our<br />

examples. It's a fluid business in a rapid-fire universe.<br />

The collaged screenshots from King's Quest (top) and Super Mario (bottom) illustrate how easily<br />

an underground river can be incorporated into a virtual world.<br />

DRAFT 1122//66//22001122<br />

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