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Chapter 1: Race and Gender<br />

Ogre (sing.), Ogres (pl.)<br />

An ogre is a large humanoid of low Intelligence,<br />

strong bulk, and carnivorous appetite. Easily<br />

outwitted by a clever human, ogres are gross and<br />

bloodthirsty. A female ogre is known as an ogress,<br />

and an ancient term for an ogre is eotena. There<br />

are 4 ogre races: base ogre, cliff ogre, gruagach ogre,<br />

and kinder-fresser.<br />

Ogre, Base<br />

This race of ogre, often referred to as a ‘base<br />

ogre’ to distinguish it from the others, is hairier than<br />

most humans, but nowhere near as hairy as a<br />

gruagach ogre. All base ogres have a hump in their<br />

backs.<br />

Sub-Ability Points: Physical Fitness - 18,<br />

Strength + 240, Bodily Attractiveness - 20, Facial -<br />

20, Kinetic - 40, Rhetorical - 15, Hand-Eye Coordination<br />

- 40, Agility - 30, Reaction Speed - 25, Enunciation<br />

- 50, Language - 50, Math - 50, Analytic - 50,<br />

Spatial - 10, Drive - 15, Intuition - 20, and Common<br />

28<br />

Sense - 30.<br />

Base Current Armor: 13.<br />

Base Life Points: 30.<br />

Physical Description: Base ogres are hairy,<br />

have tan skin, and brown eyes. The tallest race that<br />

a player may select is an ogre. Male base ogres average<br />

9’ in height, while females average 8’.<br />

Disposition Modifiers: Ethicality - 50 and<br />

Morality - 50.<br />

Temperament Modifiers: Sanguine - 25,<br />

Choleric + 25,<br />

and Phlegmatic<br />

+ 25.<br />

Sociality:<br />

Ogre offspring<br />

are abandoned<br />

by their<br />

parents, so they<br />

prefer to live<br />

alone. A cave is<br />

the ideal home<br />

for a base ogre.<br />

Ogres have<br />

minimal loyalty<br />

to others.<br />

Language:<br />

None,<br />

or Cigan if<br />

gifted.<br />

Occupation:<br />

Roll<br />

1d100: (01-16)<br />

Bandit, (17-32)<br />

Berserker, (33)<br />

Chieftain, (34-<br />

50) Gladiator, (51-66) Mercenary, (67-82) Ruffian,<br />

and (83-100) Slave. Ogres begin work at age 18.<br />

Skills: Brawling + 5, Mangling + 5, and<br />

Wrestling + 3.<br />

Religion: Ogres have never considered the<br />

existence of gods.<br />

Names: Ogres do not name their offspring.<br />

However, most who have contact with more intelligent<br />

creatures acquire a nickname, such as Face-<br />

Pounder.

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