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E-commerce - Cape Peninsula University of Technology

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Chapter 2: Uterature review Page 33<br />

associated with Internet shopping, ranging from confusing information, long<br />

upload sessions, and payment difficulty (Ryan & Valverde, 2003). Internet<br />

holiday shoppers have also reported myriad problems including late delivery,<br />

paying extra shipping costs for products to arrive on time, receiving partial<br />

orders, and receiving damaged merchandise (Zemke & Connellan, 2001).<br />

Despite the recognition <strong>of</strong> the fact the service problems are relatively<br />

widespread in the e-<strong>commerce</strong> sector to date, research on service failure and<br />

recovery issues has focused almost exclusively on failure and recovery in the<br />

context <strong>of</strong> interpersonal service encounters. That is, service situations in<br />

which the service customer and provider interact with each other in order to<br />

consummate the service transaction (Smith & Bolton, 2002).<br />

To comprehend the impact <strong>of</strong> customer disappointment, it is important to<br />

know what consumers consider to be bad experiences and how those<br />

experiences will impact in their future actions. When experienced shoppers<br />

were asked which barriers, if any, might prevent them from making more<br />

online purchases in the near future, the need to touch, feel, and try on<br />

products was the most common response as shown in figure 2.3 (see<br />

questionnaire analysis: Appendix C). Internet retailers choosing to carry high­<br />

involvement products will continue to struggle with the consumer's need to<br />

experience these types <strong>of</strong> products in future years (Windham & Orton, 2000).<br />

Windham and Orton (2000) further illustrates that these high-involvement<br />

retailers should seek ways to provide target customers with the required<br />

tactile information to overcome the barriers to the sale. Whether addressed<br />

through the use <strong>of</strong> better graphics technology and higher bandwidth or<br />

through, multichannel alternatives, the issue must be addressed to break<br />

through current barriers.

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