jQuery 1.4 Animation Techniques - Index of

jQuery 1.4 Animation Techniques - Index of jQuery 1.4 Animation Techniques - Index of

02.06.2013 Views

Summary [ 301 ] Chapter 10 In this chapter we looked at the HTML5 element and saw how it can be used to create simple, static images, basic animations, and even complex interactive games. It provides a rich API that allows us to interact with it programmatically and gives us complete pixel-level control over an area of the page. We also saw that although current versions of Internet Explorer don't support the element natively, we can use a JavaScript library provided by Google to port most canvas functionality to this browser. Some animations however are still beyond IE8's capabilities even with Google's library. IE9 does support the element, so hopefully the requirement of this library will soon become a thing of the past. In this chapter, we covered the following subjects: The script API Drawing to the Using the with Internet Explorer Creating animations on the Creating interactive games with the Like with the CSS3 examples from the last chapter, there are no methods or properties in jQuery specifically for use with , although they have been a number of plugins that combine the power of with the ease of jQuery, and several projects that extend the jQuery animate() method to allow it work on objects drawn to the canvas. For more information on this, a good starting point is Steven Wittens' blog at http://acko. net/blog/abusing-jquery-animate-for-fun-and-profit-and-bacon. We've now reached the end of the book. I hope that over these 10 chapters I've given you a solid foundation for producing animations using jQuery that acts as a solid starting point for you to bring your web-based UIs to life.

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Summary<br />

[ 301 ]<br />

Chapter 10<br />

In this chapter we looked at the HTML5 element and saw how it can be used<br />

to create simple, static images, basic animations, and even complex interactive games. It<br />

provides a rich API that allows us to interact with it programmatically and gives us complete<br />

pixel-level control over an area <strong>of</strong> the page.<br />

We also saw that although current versions <strong>of</strong> Internet Explorer don't support the <br />

element natively, we can use a JavaScript library provided by Google to port most canvas<br />

functionality to this browser. Some animations however are still beyond IE8's capabilities<br />

even with Google's library. IE9 does support the element, so hopefully the<br />

requirement <strong>of</strong> this library will soon become a thing <strong>of</strong> the past.<br />

In this chapter, we covered the following subjects:<br />

The script API<br />

Drawing to the <br />

Using the with Internet Explorer<br />

Creating animations on the <br />

Creating interactive games with the <br />

Like with the CSS3 examples from the last chapter, there are no methods or properties in<br />

<strong>jQuery</strong> specifically for use with , although they have been a number <strong>of</strong> plugins<br />

that combine the power <strong>of</strong> with the ease <strong>of</strong> <strong>jQuery</strong>, and several projects that<br />

extend the <strong>jQuery</strong> animate() method to allow it work on objects drawn to the canvas. For<br />

more information on this, a good starting point is Steven Wittens' blog at http://acko.<br />

net/blog/abusing-jquery-animate-for-fun-and-pr<strong>of</strong>it-and-bacon.<br />

We've now reached the end <strong>of</strong> the book. I hope that over these 10 chapters I've given you a<br />

solid foundation for producing animations using <strong>jQuery</strong> that acts as a solid starting point for<br />

you to bring your web-based UIs to life.

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