jQuery 1.4 Animation Techniques - Index of
jQuery 1.4 Animation Techniques - Index of jQuery 1.4 Animation Techniques - Index of
Summary [ 301 ] Chapter 10 In this chapter we looked at the HTML5 element and saw how it can be used to create simple, static images, basic animations, and even complex interactive games. It provides a rich API that allows us to interact with it programmatically and gives us complete pixel-level control over an area of the page. We also saw that although current versions of Internet Explorer don't support the element natively, we can use a JavaScript library provided by Google to port most canvas functionality to this browser. Some animations however are still beyond IE8's capabilities even with Google's library. IE9 does support the element, so hopefully the requirement of this library will soon become a thing of the past. In this chapter, we covered the following subjects: The script API Drawing to the Using the with Internet Explorer Creating animations on the Creating interactive games with the Like with the CSS3 examples from the last chapter, there are no methods or properties in jQuery specifically for use with , although they have been a number of plugins that combine the power of with the ease of jQuery, and several projects that extend the jQuery animate() method to allow it work on objects drawn to the canvas. For more information on this, a good starting point is Steven Wittens' blog at http://acko. net/blog/abusing-jquery-animate-for-fun-and-profit-and-bacon. We've now reached the end of the book. I hope that over these 10 chapters I've given you a solid foundation for producing animations using jQuery that acts as a solid starting point for you to bring your web-based UIs to life.
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- Page 271 and 272: CSS3 Animations Time for action - i
- Page 273 and 274: CSS3 Animations The first variable
- Page 275 and 276: CSS3 Animations Time for action - a
- Page 277 and 278: Download from Wow! eBook CSS3 Anim
- Page 279 and 280: CSS3 Animations We also have to upd
- Page 281 and 282: CSS3 Animations flatMatrix[3] = fla
- Page 283 and 284: CSS3 Animations When updating the s
- Page 285 and 286: CSS3 Animations translate translate
- Page 287 and 288: Canvas Animations Subjects that we'
- Page 289 and 290: Canvas Animations We can set the co
- Page 291 and 292: Download from Wow! eBook Canvas An
- Page 293 and 294: Canvas Animations All imageData obj
- Page 295 and 296: Canvas Animations context.beginPath
- Page 297 and 298: Canvas Animations For the next part
- Page 299 and 300: Canvas Animations Time for action -
- Page 301 and 302: Canvas Animations 3. Save the new p
- Page 303 and 304: Canvas Animations Time for action -
- Page 305 and 306: Canvas Animations Once the rectangl
- Page 307 and 308: Canvas Animations We then define tw
- Page 309 and 310: Canvas Animations }, context.lineTo
- Page 311 and 312: Canvas Animations Creating a canvas
- Page 313 and 314: Canvas Animations Time for action -
- Page 315 and 316: Canvas Animations What just happene
- Page 317 and 318: Canvas Animations What just happene
- Page 319 and 320: Canvas Animations aliens.splice(x,
- Page 321: Canvas Animations Pop quiz - creati
- Page 325 and 326: Pop Quiz Answers Using fadeToggle()
- Page 327 and 328: Pop Quiz Answers Using slideToggle
- Page 329 and 330: Pop Quiz Answers Implementing the p
- Page 331 and 332: Pop Quiz Answers Animating the canv
- Page 333 and 334: show() or hide() method, triggering
- Page 335 and 336: cssHooks using 239 cssHooks feature
- Page 337 and 338: fading animations 20 flicker effect
- Page 339 and 340: proximity animations about 207 exte
- Page 341 and 342: scaleY 232 skew 232 skewX 232 skewY
- Page 343 and 344: jQuery 1.4 Reference Guide ISBN: 97
Summary<br />
[ 301 ]<br />
Chapter 10<br />
In this chapter we looked at the HTML5 element and saw how it can be used<br />
to create simple, static images, basic animations, and even complex interactive games. It<br />
provides a rich API that allows us to interact with it programmatically and gives us complete<br />
pixel-level control over an area <strong>of</strong> the page.<br />
We also saw that although current versions <strong>of</strong> Internet Explorer don't support the <br />
element natively, we can use a JavaScript library provided by Google to port most canvas<br />
functionality to this browser. Some animations however are still beyond IE8's capabilities<br />
even with Google's library. IE9 does support the element, so hopefully the<br />
requirement <strong>of</strong> this library will soon become a thing <strong>of</strong> the past.<br />
In this chapter, we covered the following subjects:<br />
The script API<br />
Drawing to the <br />
Using the with Internet Explorer<br />
Creating animations on the <br />
Creating interactive games with the <br />
Like with the CSS3 examples from the last chapter, there are no methods or properties in<br />
<strong>jQuery</strong> specifically for use with , although they have been a number <strong>of</strong> plugins<br />
that combine the power <strong>of</strong> with the ease <strong>of</strong> <strong>jQuery</strong>, and several projects that<br />
extend the <strong>jQuery</strong> animate() method to allow it work on objects drawn to the canvas. For<br />
more information on this, a good starting point is Steven Wittens' blog at http://acko.<br />
net/blog/abusing-jquery-animate-for-fun-and-pr<strong>of</strong>it-and-bacon.<br />
We've now reached the end <strong>of</strong> the book. I hope that over these 10 chapters I've given you a<br />
solid foundation for producing animations using <strong>jQuery</strong> that acts as a solid starting point for<br />
you to bring your web-based UIs to life.