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Reft & Light - AMIGO Spiel + Freizeit Gmbh

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Reinhard Staupe<br />

Contents:<br />

43 challenge cards:<br />

7 policeman cards:<br />

<strong>Reft</strong> & <strong>Light</strong><br />

Your right hand has its thumb on the left – right?<br />

Each with 3 required movements<br />

Front Back<br />

Please note: When these instructions say „policeman“, this includes policewomen as well.<br />

The idea of the game:<br />

Arrange seven cards in a circle on the table facing up. Each card shows a policeman. You<br />

can either see the front or the back of the policeman. During the game, players will need<br />

to perform three different actions – sometimes to the left and sometimes to the right.<br />

The problem: You always have to know what’s your left and what’s your right, because<br />

“to the left” always means: to the left of the policeman! And “to the right” means to the<br />

right of the policeman, of course!<br />

right left<br />

left right<br />

Players: 2 - 8<br />

Ages: 6 and up<br />

Duration:<br />

approx. 10 minutes<br />

As quickly as possible, the players try to figure out which card they land on when the<br />

three movements have been performed. The first player to name the correct card wins the<br />

challenge cards. The first player who manages to collect six challenge cards wins the<br />

game.<br />

Preparation:<br />

Put the seven cards showing policemen on the table facing up and arrange them in a<br />

circle at random. Their feet point to the centre of the circle. Shuffle the 43 challenge<br />

cards and put them in a pile in the centre of the circle.


Playing the game:<br />

The oldest player turns over the top card of the pile and puts it back on the pile facing up.<br />

The card shows an object and three movements to be performed one after the other.<br />

The objects determines the starting point from which the three movements have to be performed.<br />

The game starts immediately after the card has been turned over. Everybody plays<br />

at the same time; there is no taking of turns.<br />

Each player now tries to figure out (without speaking or using of hands) which card the<br />

three movements will take him or her to. As soon as someone has figured this out, he or<br />

she calls out the name of the object showing on the correct card.<br />

Example: The challenge card shows the house. The<br />

‘journey’ thus begins on the card<br />

showing the policeman with the house.<br />

Starting from this card, move three<br />

cards to the left (from the policeman’s<br />

perspective!), and you land on the card<br />

with the streetlight. Now move one card<br />

to the right – you’ll land on the card<br />

Start<br />

with the tree. Move four cards to the left<br />

to take you to the card showing the bike.<br />

A player calls out the correct answer:<br />

“Bike!”<br />

k The first player to call out the correct answer takes the challenge card from the pile<br />

and places it in front of him or her face-down.<br />

k If a player calls out the wrong object, he or she cannot play again in this round. He<br />

or she must also return one of his or her cards and put it aside, if he or she already<br />

owns any cards. The other players continue until someone calls out the right answer.<br />

Continue playing several rounds in this manner. Turn over the top card of the challenge<br />

pile, all players look for the correct card, one of them calls out the correct object, and so<br />

on.<br />

If two or more players call out the correct object at the same time, they have a play-off.<br />

The current challenge card is removed and put on the bottom of the pile. Then, a new<br />

challenge card is turned over and the players in question play for it. The other players are<br />

not allowed to call anything out during the play-off.<br />

The end of the game:<br />

The first player who has collected six challenge cards wins the game. Of course, it’s possible<br />

to agree on more or fewer cards as a condition for winning, if you like.<br />

For beginners:<br />

Many children (and a number of grown-ups) find it hard to differentiate between left and<br />

right. We suggest you help your children get into the game slowly by having them perform<br />

just one movement at first, taking your cue from the first challenge on the challenge card.<br />

When your children have mastered this, you can move on to the next step and follow the<br />

second and later the third instruction on the card.<br />

What’s the<br />

Time?<br />

Answer:<br />

“Bike!”<br />

The Yellow Series – great games not only for the youngest!<br />

Hoppla-Hop Eagle Eye<br />

Guessing<br />

Numbers<br />

A to Z<br />

Little Rascals<br />

Drop the Sack<br />

For more information, visit www.dieGelbeReihe.de<br />

If you require any more information, feel free to contact us:<br />

<strong>AMIGO</strong> <strong>Spiel</strong> + <strong>Freizeit</strong> GmbH, Waldstraße 23-D5, D-63128 Dietzenbach<br />

www.amigo-spiele.de, E-Mail: hotline@amigo-spiele.de<br />

All My Colours Hamstering<br />

Hotchpotch<br />

© <strong>AMIGO</strong> <strong>Spiel</strong> + <strong>Freizeit</strong> GmbH, D-63128 Dietzenbach, MMIII, MMVIII Version 1.0

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