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Etude des marchés d'assurance non-vie à l'aide d'équilibres de ...

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tel-00703797, version 2 - 7 Jun 2012<br />

2.2. A one-period mo<strong>de</strong>l<br />

and x represent the minimum and the maximum premium, respectively. But the following<br />

reformulation is equivalent and numerically more stable:<br />

g 2 j (xj) = 1 − e −(xj−x) ≥ 0 and g 3 j (xj) = 1 − e −(x−xj) ≥ 0.<br />

The minimum premium x could be justified by a pru<strong>de</strong>nt point of <strong>vie</strong>w by regulators while<br />

the maximum premium x could be set, e.g., by a consumer right <strong>de</strong>fense association. In the<br />

sequel, we set x = E(Y )/(1 − emin) < x = 3E(Y ), where emin is the minimum expense rate.<br />

Overall, the constraint function gj(xj) ≥ 0 is equivalent to<br />

{xj, gj(xj) ≥ 0} = xj ∈ [x, x], Kj + nj(xj − πj)(1 − ej) ≥ k995σ(Y ) √ <br />

nj . (2.5)<br />

2.2.5 Game sequence<br />

For <strong>non</strong>cooperative games, there are two main solution concepts: Nash equilibrium and<br />

Stackelberg equilibrium. The Nash equilibrium assumes player actions are taken simultaneously<br />

while for the Stackelberg equilibrium actions take place sequentially, see, e.g., Fu<strong>de</strong>nberg<br />

and Tirole (1991); Osborne and Rubinstein (2006). In our setting, we consi<strong>de</strong>r the Nash equilibrium<br />

as the most appropriate concept. We give below the <strong>de</strong>finition of a generalized Nash<br />

equilibrium extending the Nash equilibrium with constraint functions.<br />

Definition. For a game with I players, with payoff functions Oj and constraint function gj,<br />

a generalized Nash equilibrium is a vector x ⋆ = (x ⋆ 1 , . . . , x⋆ I ) such that for all j = 1, . . . , I, x⋆ j<br />

solves the subproblem<br />

max<br />

xj<br />

Oj(xj, x ⋆ −j) s.t. gj(xj, x ⋆ −j) ≥ 0.<br />

where xj and x−j <strong>de</strong>note action of player j and the other players’ action, respectively.<br />

A (generalized) Nash equilibrium is interpreted as a point at which no player can profitably<br />

<strong>de</strong>viate, given the actions of the other players. When each player’s strategy set does not <strong>de</strong>pend<br />

on the other players’ strategies, a generalized Nash equilibrium reduces to a standard Nash<br />

equilibrium. Our game is a Nash equilibrium problem since our constraint functions gj <strong>de</strong>fined<br />

in Equation (2.4) <strong>de</strong>pend on the price xj only.<br />

The game sequence is given as follows:<br />

(i) Insurers set their premium according to a generalized Nash equilibrium x⋆ , solving for<br />

all j ∈ {1, . . . , I}<br />

x−j ↦→ arg max Oj(xj, x−j).<br />

xj,gj(xj)≥0<br />

(ii) Insureds randomly choose their new insurer according to probabilities pk→j(x ⋆ ): we<br />

get Nj(x).<br />

(iii) For the one-year coverage, claims are random according to a frequency-average severity<br />

mo<strong>de</strong>l relative to the portfolio size Nj(x ⋆ ).<br />

(iv) Finally the un<strong>de</strong>rwriting result is <strong>de</strong>termined by UWj(x ⋆ ) = Nj(x ⋆ )x ⋆ j (1−ej)−Sj(x ⋆ ),<br />

where ej <strong>de</strong>notes the expense rate.<br />

If the solvency requirement is not fullfilled, in Solvency I, the regulator response is immediate:<br />

<strong>de</strong>pending on the insolvency severity, regulators can withdraw the authorisation to<br />

un<strong>de</strong>rwrite new business or even force the company to go run-off or to sell part of its portfolio.<br />

In Solvency II, this happens only when the MCR level is not met. There is a buffer between<br />

101

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