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162<br />

chapter seven<br />

Figure VII-6. Two panels on the north aisle of Kissufim church: A giraffe and an elephant facing each other; above:<br />

prancing zebras.<br />

at Qabr Hiram in Phoenicia (Donceel-Voûte<br />

1988: 106, 411-415, figs. 73, 80, 403; pls. H.-t.5,<br />

h.-t.17).<br />

Big Game Hunting<br />

Hunting scenes are popular motifs on mosaic<br />

pavements in general and frequently appear in<br />

the inhabited scrolls. Big game hunting was an important<br />

theme in ancient mosaics and consisted of<br />

two main types (Merrony: 1998: 452): human and<br />

animal combat reflecting the hunting activities of<br />

the mosaic’s patron, and the capture and transportation<br />

of beasts and animals for public display.<br />

The hunt scene may vary: a hunter on foot<br />

striking a beast with spear or lance; a mounted<br />

hunter striking an animal with lance or spear; an<br />

archer on foot or mounted hunting animals (pls.<br />

VII.10-13; Table VII-3).<br />

Levi (1971, I: 237-244) and Merrony (1998:<br />

452–456) believe that the hunting motifs might<br />

have derived from representations of mythological<br />

examples that in time acquired a symbolic<br />

value. Merrony (1998: 453-455) states, ‘the 6th<br />

century Levantine pavements derived their subject<br />

matter from the same sources as the Roman<br />

predecessors’, inspired by earlier models. Several<br />

examples, such as the Calydonian Hunt mosaic in<br />

the Constantine villa at Antioch, show the hunter<br />

on the left facing the animal on the right and a<br />

similar motif in which the stricken lion bites the<br />

arrow. Dunbabin (1978: 35-6) asserts that the<br />

hunting scenes in Roman villas reflect the hunting<br />

activities of the mosaic’s patron. Comparable

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