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Huron & SNAP Documentation

Huron & SNAP Documentation

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Note: The first two elements in the<br />

Sound Field Filter object list are<br />

assumed to be the listener object<br />

(receiver) and a sound object. As it is<br />

necessary to have at least these two<br />

elements to run a simulation, the first<br />

two objects cannot be deleted.<br />

Adding and Removing a Sound object<br />

↓ To add a Sound object to the<br />

Sound Field Filter list<br />

For example: if a sound object<br />

(channel 2) needs to be moved<br />

independently but relative to another<br />

sound object (channel 1) its location<br />

should be specified as Location: 1+2.<br />

Thus, if the object using location<br />

Channel 1 moves the object on<br />

Channel 2 will move with it.<br />

For example: An elephant (whose<br />

facing is specified as angle channel<br />

number 1) has a trunk (whose facing<br />

is specified as channel number 2), the<br />

elephant’s trunk may rotate<br />

independently yet maintain a<br />

relationship to the facing of the<br />

elephant, thus the trunk’s angle<br />

channel number should be defined as<br />

1 + 2.<br />

THE SIMULATION TOOLS<br />

1. Click Add. A dialogue box will appear (see Figure 31 —<br />

Sound Field Filter edit/add object dialogue).<br />

2. Type a name for the channel in the Name box.<br />

3. Set the Location Channel Number in the primary Location<br />

box. This Channel number specifies the channel on which<br />

the object will receive <strong>SNAP</strong> or Locatormessages indicating<br />

its current (X,Y,Z) position. To ensure that the source can<br />

be moved independently of other sources this Channel<br />

Number should be unique.<br />

4. Set the Secondary Location Channel Number if the object<br />

is to be moved relative to another object.<br />

5. Set the Angle Channel Number in the Primary Orientation<br />

channel box. This Angle Channel Number specifies the<br />

channel over which the orientation (facing) of the object is<br />

transmitted.<br />

6. Set the Secondary Angle Channel Number if the object is<br />

to be rotated relative to another object.<br />

7. Set the Dir Fact (Directivity Factor) of the Sound object.<br />

The Directivity Factor determines the shape of the sound<br />

field each source will produce. Some common directivity<br />

patterns are given below:<br />

HURON TECHNICAL MANUAL PAGE 93

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