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Huron & SNAP Documentation

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Adding Room Reverberation<br />

↓ To add room reverberation<br />

↓ To remove room reverberation<br />

Moving Sound Objects<br />

DSP Usage<br />

THE SIMULATION TOOLS<br />

Space array allows you to add room reverberations to the<br />

soundscapes generated by the space array simulation tool.<br />

These reverberations can be singular omni reverbs or can be<br />

based around B-format responses of real room spaces, which<br />

can be generated either though a simulation application like<br />

Catt-Acoustics or VRoom or MakeRoom, or recorded using<br />

Lake Technology’s Measure application.<br />

Either mono or B-format reverbs may be added to the<br />

simulation. B-format reverbs require more DSPs but allow the<br />

reverb to be accurately panned to the speakers. Mono reverbs<br />

render the reverberant tail equally to all speakers.<br />

If mono reverb is desired:<br />

1. Click the OMNI button to add the mono reverb SIM file.<br />

2. Find the Omni sim file (usually denoted by a w prefix).<br />

3. Click OK.<br />

If a B-format reverb is desired:<br />

1. Uncheck the Mono checkbox.<br />

2. Click the OMNI button to add the mono reverb SIM file.<br />

3. Find the Omni sim file (usually denoted by a w prefix).<br />

4. Click the X button to add the X plane SIM file.<br />

5. Find the X sim file (usually denoted by a X prefix).<br />

6. Click the Y button to add the X plane SIM file.<br />

7. Find the Y sim file (usually denoted by a Y prefix).<br />

8. Click the Z button to add the X plane SIM file.<br />

9. Find the Z sim file (usually denoted by a Z prefix).<br />

• Click the Clear button.<br />

Although sound objects can be moved in real time using a<br />

tracking device, Locator, or by a remote computer via the<br />

<strong>SNAP</strong> protocol. The Sonic Animator has been specifically<br />

designed for creating three-dimensional animated soundscapes<br />

for recording and playback.<br />

The number of DSPs used by the Space Array is dependent on<br />

three variables: the number of inputs (including the B-format<br />

inputs); the number of outputs (speakers); and the type of room<br />

reverberation used. The number of DSPs used can be<br />

characterised by the following formula.<br />

( ceil(<br />

i/<br />

18)<br />

) * ( ceil(<br />

o 12)<br />

)<br />

n =<br />

/<br />

HURON TECHNICAL MANUAL PAGE 86

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