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Huron & SNAP Documentation

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Near Field<br />

Adding B-format Input<br />

Setting Minimum Source Distance<br />

Defining the Speaker Array<br />

↓ To define the speaker positions<br />

THE SIMULATION TOOLS<br />

The near field determines what happens when sound gets within<br />

the minimum source distance. If the near field is on flip and the<br />

sound source enters the minimum sound distance, the sounds<br />

will flip from one speaker to the next, while when near field is<br />

set at omni, the sound will appear to come from all of the<br />

speakers equally.<br />

The Space Array comes with an input for a B-format sound<br />

source. Such sound sources have 4 outputs which contain<br />

sound signals for x,y,z, and omni directions. This input can be<br />

used for interactive sounds within the soundscape.<br />

The minimum source distance represents the virtual distance at<br />

which sounds will be played back at unity gain. The manner in<br />

which objects within the minimum source distance are played<br />

back is altered by the sound object near field setting.<br />

Figure out how many speakers are in the array. Add each<br />

speaker and adjust locations of the speakers from an arbitrary<br />

origin point found at (0,0,0). The listener is assumed to be at<br />

0,0,0. If the listener is located elsewhere, enter the location of<br />

the listener.<br />

• Click Speakers.<br />

A new dialogue box will appear, allowing the array to be<br />

defined (Figure 28).<br />

HURON TECHNICAL MANUAL PAGE 83

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