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Huron & SNAP Documentation

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Starting<br />

↓ To access the Space Array<br />

The Space Array Object List<br />

Figure 27 – The Space Array interface<br />

THE SIMULATION TOOLS<br />

The Space Array must be loaded into the VRack from the<br />

New/Simulation Tools submenu (for loading instructions see<br />

the System Tools section of this manual). Once loaded the<br />

Space Array panel will appear in the VRack and the Space<br />

Array panel will appear in the Patch Bay.<br />

• Click the Space Array panel in the VRack.<br />

The Space Array interface will appear (Figure 27).<br />

Space Array allows a user to define virtual objects and move<br />

them around within a soundscape. The Space Array Object List<br />

specifies all objects found in a soundscape and how they are<br />

moved around within it.<br />

In Space Array, there are two types of object: the listener<br />

object, and the sound source. There is only one listener object,<br />

which represents all listeners in the soundscape. The listener<br />

must be the first object in the object list. Every subsequent<br />

object in the list represents a sound source.<br />

In Space Array, a channel number is associated with each object<br />

in the list. The channel number specifies a channel on which<br />

the object will receive position and angle messages.<br />

HURON TECHNICAL MANUAL PAGE 80

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