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Huron & SNAP Documentation

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For example: if a Source Object<br />

(channel 2) needs to be moved<br />

independently but relative to another<br />

Source Object (channel 1) its location<br />

should be specified as Location: 1+2.<br />

Thus, if the object using location<br />

Channel 1 moves the object on<br />

Channel 2 will move with it.<br />

For example: An elephant (whose<br />

facing is specified as angle channel<br />

number 1) has a trunk (whose facing<br />

is specified as channel number 2), the<br />

elephant’s trunk may rotate<br />

independently yet maintain a<br />

relationship to the facing of the<br />

elephant, thus the trunk’s angle<br />

channel number should be defined as<br />

1 + 2.<br />

Note: The first two elements in the<br />

BinScape object list must always be<br />

the Listener Object (receiver) and a<br />

Source Object. As it is necessary to<br />

have at least these two elements to run<br />

a simulation. You cannot delete the<br />

listener or a sole Source Object.<br />

Adding and Removing a Source Object<br />

↓ To add a new Source Object<br />

THE SIMULATION TOOLS<br />

5. Set the Angle Channel Number in the Primary<br />

Orientation channel box. This Angle Channel Number<br />

specifies the channel over which the orientation (facing) of<br />

the listener is transmitted. In the case of the Listener Object,<br />

it represents the channel over which headtracking or facing<br />

information will be transmitted.<br />

6. Set the Secondary Angle Channel Number if the listener is<br />

to be rotated relative to another object.<br />

7. Click OK to accept the changes to the Listener Object.<br />

—or —<br />

Click Cancel to cancel the changes to the Listener Object.<br />

1. Click the Add button in the main BinScape window.<br />

The following dialogue box will appear:<br />

HURON TECHNICAL MANUAL PAGE 75

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