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Huron & SNAP Documentation

Huron & SNAP Documentation

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Starting<br />

↓ To access BinScape<br />

Editing the Listener Object (receiver)<br />

↓ To edit the Listener (receiver)<br />

Object<br />

THE SIMULATION TOOLS<br />

BinScape must be loaded into the VRack through the<br />

New/Simulation Tools submenu (For loading instructions, see<br />

the System Tools section of this manual). Once loaded,<br />

BinScape will appear in the VRack, and its associated patchset<br />

will appear in the Patch Bay.<br />

• Click on the BinScape panel in the VRack.<br />

The main BinScape window will appear (see Figure 34).<br />

BinScape provides outputs for a single headphone listener.<br />

1. Select the Listener Object in the BinScape object list.<br />

Click Edit.<br />

—or —<br />

Double-click the Listener Object.<br />

The following dialogue box will appear:<br />

Object name<br />

Primary<br />

location<br />

channel<br />

Primary<br />

orientation<br />

channel<br />

Secondary<br />

location<br />

channel<br />

Secondary<br />

orientation<br />

channel<br />

Accept changes Cancel changes<br />

Figure 26 — BinScape Listener Object edit dialogue<br />

2. Type a name for the Listener Object in the Name box.<br />

3. Set the Location Channel Number in the Primary<br />

Location channel box. This Channel number specifies the<br />

channel on which the object will receive <strong>SNAP</strong> or Locator<br />

messages indicating its current (X,Y,Z) position. It is not<br />

necessary to set a secondary Location Channel Number for a<br />

Listener Object.<br />

4. Set the Secondary Location Channel Number if the<br />

listener is to be moved relative to another object.<br />

HURON TECHNICAL MANUAL PAGE 74

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