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Huron & SNAP Documentation

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↓ To specify the Echo settings<br />

↓ To set the reverberation time<br />

for Low frequencies<br />

↓ To set the reverberation time<br />

for High frequencies<br />

Define reverberation time<br />

Define Diffusion time<br />

↓ To set the Diffusion of sound at<br />

low frequencies<br />

↓ To set the Diffusion of sound at<br />

high frequencies<br />

Generate impulse signals<br />

OTHER SIMULATION TOOLS<br />

• Echo Delay is the time in seconds that the first order<br />

reverberation / echoes take to reach the microphone. This<br />

value is ignored in AniScape mode, as no first order<br />

reflections are produced.<br />

• Echo elevation is the elevation from which the echoes<br />

appear to originate. For example. An elevation of -20<br />

degrees simulates reflections coming off the floor of a room,<br />

while an elevation of 45 degrees simulates reflections<br />

coming from the ceiling.<br />

1. Type the time for echo delay in seconds in the Echo Delay<br />

box.<br />

2. Type the echo elevation in degrees in the Echo Elevation<br />

box.<br />

Reverberation time represents the amount of time taken for the<br />

sound pressure of an initial sound source to drop by 60db. For<br />

example, a handclap with an initial sound pressure level of<br />

30dB in a room with a reverberation time of 2.00 seconds, will<br />

take 2.00 seconds to reach a volume of -30dB. Setting longer<br />

reverberation times, produces more echoic room responses.<br />

Reverberation times are added to the room simulation in two<br />

segments, Low frequency, and High frequency.<br />

• Type the new value in seconds into the low freq Reverb<br />

Time box.<br />

• Type the new value in seconds into the high freq Reverb<br />

Time box.<br />

Diffusion is the amount of atrophy that occurs to a sound signal<br />

after it reflects off a room surface. For example, if the diffusion<br />

amount is set at 10.00% the first time a sound hits the wall only<br />

90% of the existing sound will be reflected.<br />

• Type the new value as a percentage loss in the low freq<br />

Diffusion box.<br />

• Type the new value as a percentage loss in the high freq<br />

Diffusion box.<br />

Once all the values for the room have been set it is possible to<br />

generate the room impulse signals.<br />

HURON TECHNICAL MANUAL PAGE 156

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