05.05.2013 Views

Huron & SNAP Documentation

Huron & SNAP Documentation

Huron & SNAP Documentation

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Scene<br />

(List of Tracks)<br />

Track<br />

(List of Trajectories)<br />

Trajectory<br />

(List of Events)<br />

Event<br />

Figure 43 – Sonic Animator Hierarchical Model<br />

THE SIMULATION TOOLS<br />

The highest level element is the scene. A scene corresponds<br />

logically to a single soundscape that has a start time and a<br />

duration. It contains a number of tracks that will be played<br />

back simultaneously.<br />

A track is a conceptual device that describes all movement of a<br />

single sound source. Each sound source will be replayed on a<br />

Location Channel Number so each track has its own unique<br />

channel mapping.<br />

A trajectory is a conceptual device that represents a single<br />

movement sequence within a track. A trajectory has a defined<br />

start time and duration. A track may consist of multiple<br />

trajectories if the trajectories are logically separate movements.<br />

For example, the sound of a car may approach from a distance<br />

and then stop in front of the listener. Some time later, it may<br />

turn around and drive off again. The two movements can be<br />

recorded separately and dealt with as separate trajectories.<br />

An event is a location message that occurs at a defined time<br />

within a trajectory. Events are stored relative to the start time<br />

of the trajectory. This means that the first event is always at<br />

time = 0 and the last at time = duration. The duration is defined<br />

by the last event in the trajectory.<br />

An event describes the location of a sound source at a defined<br />

instant in time. Thus it has a duration of 0 and can be defined<br />

by just a start time. Conversely, scenes, tracks, and trajectories<br />

have start and end times.<br />

Trajectories cannot overlap within a track. Similarly, multiple<br />

events cannot occur at the same time within a trajectory.<br />

HURON TECHNICAL MANUAL PAGE 124

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!