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Huron & SNAP Documentation

Huron & SNAP Documentation

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Adding Rooms, Deleting Rooms<br />

Adding Room Properties<br />

Creating Room Segments<br />

Associating Room Properties with Room Segments<br />

Creating Assigning and Using Doors<br />

MultiScape Simulation Options<br />

THE SIMULATION TOOLS<br />

Rooms must be loaded into MultiScape via <strong>SNAP</strong> or Locator<br />

scripts.<br />

The procedure outlined below illustrates the five-step process<br />

involved in creating a virtual Soundscape in MultiScape.<br />

Room properties define the impulse response of a room. These<br />

responses can be measured (using Lake Technology’s<br />

measurement application), or generated from simulated<br />

soundspaces using modelling software such as the CATTacoustics<br />

room modelling package or Lake Technology’s<br />

MakeRoom application.<br />

Create a room segment (a virtual space). Three-dimensional<br />

spaces may be divided up into a series of rectangular based<br />

prisms. To define complex room geometries or spaces a series<br />

of these prisms may be linked together using the same room<br />

properties (impulse responses).<br />

Once defined, the room properties or impulses may be<br />

associated with the room segments, to give the virtual acoustic<br />

spaces realistic sound properties. Each segment can have a<br />

single property, but multiple room segments may be associated<br />

with the same property.<br />

Doors are created as rectangular objects with lower left, and<br />

upper right X,Y,Z coordinate pairs and have to be attached to<br />

specific room segments. Doors must be placed at the junction<br />

of two rooms. Once doors are associated with room segments it<br />

is possible to give a value representing the relative value of<br />

their closure. Doors with a value of 0.00 are fully closed while<br />

doors with a value of 1.00 are fully open.<br />

MultiScape provides three levels of simulation.<br />

HURON TECHNICAL MANUAL PAGE 114

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