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Huron & SNAP Documentation

Huron & SNAP Documentation

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Editing Headphone Objects<br />

↓ To edit a headphone object<br />

select the object in the<br />

MultiScape list<br />

Removing Headphone Objects<br />

↓ To remove a headphone object<br />

from the MultiScape object list<br />

MultiScape Rooms<br />

THE SIMULATION TOOLS<br />

8. Type the sensitivity of the listener. This value given in dB<br />

specifies how sensitive a user is to sound. A high number<br />

indicates a low sensitivity and sound sources will be scaled<br />

upwards accordingly. A sensitivity of 100 is considered<br />

normal.<br />

9. Click OK to enter the Headphones and their configuration<br />

into the MultiScape Object List.<br />

— or —<br />

Click Cancel to Cancel the addition of the Headphone object<br />

to the list.<br />

1. Click Edit.<br />

2. Edit the Headphone objects settings.<br />

3. Click OK to accept changes.<br />

— or —<br />

Click Cancel to ignore the changes.<br />

1. Select the Headphone object in the MultiScape Object List.<br />

2. Click Delete.<br />

The headphone object will be deleted from the list.<br />

Figure 39 – MultiScape room definition<br />

MultiScape provides the capability of having multiple<br />

interconnected rooms with different room impulse responses. It<br />

also allows for doors and door effects to be set up between<br />

rooms. All these effects may be altered in real time (ie. closing<br />

doors etc.)<br />

Virtual rooms are defined using two characteristics. The first<br />

characteristic is the room property. Properties are defined by<br />

HURON TECHNICAL MANUAL PAGE 112

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