Huron & SNAP Documentation

Huron & SNAP Documentation Huron & SNAP Documentation

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Editing a Sound Object ↓ To edit the configuration of a Sound object Removing a Sound Object ↓ To remove a Sound object Adding Editing and Removing Speaker Arrays Adding a Speaker Array ↓ To add a speaker array THE SIMULATION TOOLS 1. Select a Sound object from the MultiScape List. The Sound object will be highlighted. 2. Click Edit. The Sound object Dialogue box will appear (Figure 36). 3. Edit the required fields. 4. Click OK to save the configuration changes. — or — Click Cancel to Cancel the changes made to the Sound object. 1. Select the Sound object to remove from the MultiScape List. 2. Click Delete. The Sound object will be deleted from the MultiScape List. Speaker Array objects in MultiScape represent real-world speaker arrays designed for the playback of audio simulations to a listener. Speaker arrays in MultiScape are handled via the MultiScape list speaker dialogue (Figure 37). Each Speaker object represents an array of up to 12 speakers, about which virtual sound objects can be panned. 1. Click Add. 2. Select Speaker. The MultiScape object dialogue box will expand to include a series of speaker related options (See Figure 37). HURON TECHNICAL MANUAL PAGE 108

Figure 37 — MultiScape add speaker object dialogue Speaker Pan Mode THE SIMULATION TOOLS 3. Type the number of speakers in the array into the Speaker number box. The speaker box will expand to accommodate up to 12 speakers. Each speaker must be given a location in terms of its physical location in meters from the X,Y,Z origin point (and the location of the listener) at 0,0,0. 4. For each speaker in the array; • Edit the X location of the speaker in the left-hand speaker location box. • Edit the Y location of the speaker in the middle speaker location box. • Edit the Z location of the speaker in the right hand speaker location box. 5. Check Input if the Speaker object will have an input to the system (for example, the user of the array is using a microphone). If input is checked, an appropriate patch point will appear in the MultiScape patch panel in the Patch Bay. 6. Type the Sensitivity of the listener. This value given in dB specifies how sensitive the real world listener is to sound. A high number indicates a low sensitivity and the gain of sound sources will be scaled upwards accordingly. A value of 100 is normal sensitivity. 7. Select a Mode for the speaker array to operate in. Speaker arrays in MultiScape can be configured to operate in three modes: • The first is as a Speaker Panner, which will pan virtual sound objects about the speaker array. • The second is as a B-format decoder that decodes B-format sound and plays it to the appropriate speakers in the array. • The third mode encodes sound object movements and outputs them as B-format sound. When Speaker Pan mode is selected, further panning options will appear. These options are: HURON TECHNICAL MANUAL PAGE 109

Figure 37 — MultiScape add speaker object dialogue<br />

Speaker Pan Mode<br />

THE SIMULATION TOOLS<br />

3. Type the number of speakers in the array into the Speaker<br />

number box. The speaker box will expand to accommodate<br />

up to 12 speakers.<br />

Each speaker must be given a location in terms of its physical<br />

location in meters from the X,Y,Z origin point (and the location<br />

of the listener) at 0,0,0.<br />

4. For each speaker in the array;<br />

• Edit the X location of the speaker in the left-hand speaker<br />

location box.<br />

• Edit the Y location of the speaker in the middle speaker<br />

location box.<br />

• Edit the Z location of the speaker in the right hand speaker<br />

location box.<br />

5. Check Input if the Speaker object will have an input to the<br />

system (for example, the user of the array is using a<br />

microphone). If input is checked, an appropriate patch point<br />

will appear in the MultiScape patch panel in the Patch Bay.<br />

6. Type the Sensitivity of the listener. This value given in dB<br />

specifies how sensitive the real world listener is to sound. A<br />

high number indicates a low sensitivity and the gain of<br />

sound sources will be scaled upwards accordingly. A value<br />

of 100 is normal sensitivity.<br />

7. Select a Mode for the speaker array to operate in. Speaker<br />

arrays in MultiScape can be configured to operate in three<br />

modes:<br />

• The first is as a Speaker Panner, which will pan virtual<br />

sound objects about the speaker array.<br />

• The second is as a B-format decoder that decodes B-format<br />

sound and plays it to the appropriate speakers in the array.<br />

• The third mode encodes sound object movements and<br />

outputs them as B-format sound.<br />

When Speaker Pan mode is selected, further panning options<br />

will appear. These options are:<br />

HURON TECHNICAL MANUAL PAGE 109

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