Huron & SNAP Documentation
Huron & SNAP Documentation Huron & SNAP Documentation
Editing a Sound Object ↓ To edit the configuration of a Sound object Removing a Sound Object ↓ To remove a Sound object Adding Editing and Removing Speaker Arrays Adding a Speaker Array ↓ To add a speaker array THE SIMULATION TOOLS 1. Select a Sound object from the MultiScape List. The Sound object will be highlighted. 2. Click Edit. The Sound object Dialogue box will appear (Figure 36). 3. Edit the required fields. 4. Click OK to save the configuration changes. — or — Click Cancel to Cancel the changes made to the Sound object. 1. Select the Sound object to remove from the MultiScape List. 2. Click Delete. The Sound object will be deleted from the MultiScape List. Speaker Array objects in MultiScape represent real-world speaker arrays designed for the playback of audio simulations to a listener. Speaker arrays in MultiScape are handled via the MultiScape list speaker dialogue (Figure 37). Each Speaker object represents an array of up to 12 speakers, about which virtual sound objects can be panned. 1. Click Add. 2. Select Speaker. The MultiScape object dialogue box will expand to include a series of speaker related options (See Figure 37). HURON TECHNICAL MANUAL PAGE 108
Figure 37 — MultiScape add speaker object dialogue Speaker Pan Mode THE SIMULATION TOOLS 3. Type the number of speakers in the array into the Speaker number box. The speaker box will expand to accommodate up to 12 speakers. Each speaker must be given a location in terms of its physical location in meters from the X,Y,Z origin point (and the location of the listener) at 0,0,0. 4. For each speaker in the array; • Edit the X location of the speaker in the left-hand speaker location box. • Edit the Y location of the speaker in the middle speaker location box. • Edit the Z location of the speaker in the right hand speaker location box. 5. Check Input if the Speaker object will have an input to the system (for example, the user of the array is using a microphone). If input is checked, an appropriate patch point will appear in the MultiScape patch panel in the Patch Bay. 6. Type the Sensitivity of the listener. This value given in dB specifies how sensitive the real world listener is to sound. A high number indicates a low sensitivity and the gain of sound sources will be scaled upwards accordingly. A value of 100 is normal sensitivity. 7. Select a Mode for the speaker array to operate in. Speaker arrays in MultiScape can be configured to operate in three modes: • The first is as a Speaker Panner, which will pan virtual sound objects about the speaker array. • The second is as a B-format decoder that decodes B-format sound and plays it to the appropriate speakers in the array. • The third mode encodes sound object movements and outputs them as B-format sound. When Speaker Pan mode is selected, further panning options will appear. These options are: HURON TECHNICAL MANUAL PAGE 109
- Page 57 and 58: Introduction Features The IO Manage
- Page 59 and 60: Adjusting Volumes ↓ To adjust the
- Page 61 and 62: ↓ To set a digital output to prof
- Page 63: ↓ To close a split window Summary
- Page 66 and 67: THE SIMULATION TOOLS InsideTrak, Fa
- Page 68 and 69: THE SIMULATION TOOLS • Angle chan
- Page 70 and 71: Z THE SIMULATION TOOLS Figure 22
- Page 73 and 74: Features Operation Object list Add
- Page 75 and 76: For example: if a Source Object (ch
- Page 77 and 78: Editing a BinScape Object ↓ To ed
- Page 79 and 80: Features Operation The Space Array
- Page 81 and 82: Adding an Object to the Space Array
- Page 83 and 84: Near Field Adding B-format Input Se
- Page 85 and 86: Inserting speakers ↓ To insert a
- Page 87: Summary 25 20 15 Number of inputs S
- Page 90 and 91: The simulated acoustic spaces used
- Page 92 and 93: ↓ To access the Sound Field Filte
- Page 94 and 95: Directivity Factor Name d = 0.000 O
- Page 96 and 97: Setting Minimum Source Distance ↓
- Page 98 and 99: Adding, Inserting, Removing and Edi
- Page 100 and 101: DSP Usage Summary THE SIMULATION TO
- Page 102 and 103: ↓ To access the Binaural Decoder
- Page 104 and 105: Summary THE SIMULATION TOOLS • Th
- Page 106 and 107: Starting ↓ To access MultiScape F
- Page 110 and 111: B-format Decode Mode B-format Mode
- Page 112 and 113: Editing Headphone Objects ↓ To ed
- Page 114 and 115: Adding Rooms, Deleting Rooms Adding
- Page 116 and 117: Summary THE SIMULATION TOOLS • Mu
- Page 118 and 119: Starting ↓ To access HeadScape Se
- Page 120 and 121: Configuring HeadScape ↓ To config
- Page 122 and 123: Summary THE SIMULATION TOOLS • He
- Page 124 and 125: Scene (List of Tracks) Track (List
- Page 126 and 127: Figure 45 - Scene Properties dialog
- Page 128 and 129: Manipulating Tracks ↓ To add a tr
- Page 130 and 131: ↓ Exporting a trajectory to a Loc
- Page 133: Other Simulation Tools This sub-sec
- Page 136 and 137: Operation Starting ↓ To start the
- Page 138 and 139: Locator Commands Loading and Playin
- Page 141 and 142: Features Requirements The WavePlaye
- Page 143 and 144: Figure 49 — The WavePlayer-2 inte
- Page 145 and 146: ↓ Setting the RME Hammerfall as t
- Page 147 and 148: Note: The Waveplayer has now been s
- Page 149: Summary OTHER SIMULATION TOOLS •
- Page 152 and 153: Operation Starting ↓ To start the
- Page 154 and 155: ↓ To select a microphone setting
- Page 156 and 157: ↓ To specify the Echo settings
Figure 37 — MultiScape add speaker object dialogue<br />
Speaker Pan Mode<br />
THE SIMULATION TOOLS<br />
3. Type the number of speakers in the array into the Speaker<br />
number box. The speaker box will expand to accommodate<br />
up to 12 speakers.<br />
Each speaker must be given a location in terms of its physical<br />
location in meters from the X,Y,Z origin point (and the location<br />
of the listener) at 0,0,0.<br />
4. For each speaker in the array;<br />
• Edit the X location of the speaker in the left-hand speaker<br />
location box.<br />
• Edit the Y location of the speaker in the middle speaker<br />
location box.<br />
• Edit the Z location of the speaker in the right hand speaker<br />
location box.<br />
5. Check Input if the Speaker object will have an input to the<br />
system (for example, the user of the array is using a<br />
microphone). If input is checked, an appropriate patch point<br />
will appear in the MultiScape patch panel in the Patch Bay.<br />
6. Type the Sensitivity of the listener. This value given in dB<br />
specifies how sensitive the real world listener is to sound. A<br />
high number indicates a low sensitivity and the gain of<br />
sound sources will be scaled upwards accordingly. A value<br />
of 100 is normal sensitivity.<br />
7. Select a Mode for the speaker array to operate in. Speaker<br />
arrays in MultiScape can be configured to operate in three<br />
modes:<br />
• The first is as a Speaker Panner, which will pan virtual<br />
sound objects about the speaker array.<br />
• The second is as a B-format decoder that decodes B-format<br />
sound and plays it to the appropriate speakers in the array.<br />
• The third mode encodes sound object movements and<br />
outputs them as B-format sound.<br />
When Speaker Pan mode is selected, further panning options<br />
will appear. These options are:<br />
HURON TECHNICAL MANUAL PAGE 109