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Huron & SNAP Documentation

Huron & SNAP Documentation

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Figure 36 — The MultiScape add sound object dialogue<br />

Directivity Factor Name<br />

d = 0.000 Omni directional<br />

d = 0.500 Cardioid<br />

d = 0.625 Super Cardioid<br />

d = 0.750 Hyper Cardioid<br />

d = 1.000 Figure 8 or Dipole<br />

THE SIMULATION TOOLS<br />

1. Select Sound.<br />

2. Type a Name for the object in the Name Edit Box. This<br />

name will appear in the Patch Bay next to the appropriate<br />

patchpoint after the sound object has successfully been<br />

added.<br />

3. Set the Location Channel Number in the primary Location<br />

box. This Channel number specifies the channel on which<br />

the object will send and receive <strong>SNAP</strong> or Locatormessages<br />

indicating its current (X,Y,Z) position.<br />

4. Set the Angle Channel Number in the Primary Orientation<br />

channel box. This Angle Channel Number specifies the<br />

channel over which the orientation (facing) of the object is<br />

transmitted.<br />

5. Set the Dir Fact (Directivity Factor) of the Sound object.<br />

The Directivity Factor determines the shape of the sound<br />

field each source will produce. Some common directivity<br />

patterns are given below:<br />

6. Set the Peak Sound Pressure Level (SPL). The Peak SPL<br />

is measured in Decibels and restricts the maximum sound<br />

pressure that a Sound object can produce.<br />

7. Click OK to accept the configuration of the Sound object.<br />

The Sound object will be added to the MultiScape object list,<br />

and the appropriate patchpoints will be added to the<br />

patchpanel in the Patch Bay.<br />

— or —<br />

Click Cancel to Cancel the addition of the Sound Object.<br />

HURON TECHNICAL MANUAL PAGE 107

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